Riporto lo script per comoditā:
<div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"><span class="co1"># ** Scene_Gameover</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># This class performs game over screen processing.</span></div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Scene_Gameover <span class="sy0"><</span> Scene_Base</div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Start processing</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> start</div><div class="de1"> <span class="kw1">super</span></div><div class="de1"> <span class="re2">RPG::BGM</span>.<span class="me1">stop</span></div><div class="de1"> <span class="re2">RPG::BGS</span>.<span class="me1">stop</span></div><div class="de1"> <span class="re0">$data_system</span>.<span class="me1">gameover_me</span>.<span class="me1">play</span></div><div class="de1"> Graphics.<span class="me1">transition</span><span class="br0">(</span><span class="nu0">120</span><span class="br0">)</span></div><div class="de1"> Graphics.<span class="me1">freeze</span></div><div class="de1"> create_gameover_graphic</div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Termination Processing</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> terminate</div><div class="de1"> <span class="kw1">super</span></div><div class="de1"> dispose_gameover_graphic</div><div class="de1"> <span class="re0">$scene</span> = <span class="kw2">nil</span> <span class="kw1">if</span> <span class="re0">$BTEST</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Frame Update</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> update</div><div class="de1"> <span class="kw1">super</span></div><div class="de1"> <span class="kw1">if</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::C</span><span class="br0">)</span></div><div class="de1"> <span class="re0">$scene</span> = Scene_Title.<span class="me1">new</span></div><div class="de1"> Graphics.<span class="me1">fadeout</span><span class="br0">(</span><span class="nu0">120</span><span class="br0">)</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Execute Transition</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> perform_transition</div><div class="de1"> Graphics.<span class="me1">transition</span><span class="br0">(</span><span class="nu0">180</span><span class="br0">)</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Create Game Over Graphic</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> create_gameover_graphic</div><div class="de1"> <span class="re1">@sprite</span> = Sprite.<span class="me1">new</span></div><div class="de1"> <span class="re1">@sprite</span>.<span class="me1">bitmap</span> = Cache.<span class="kw3">system</span><span class="br0">(</span><span class="st0">"GameOver"</span><span class="br0">)</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Dispose of Game Over Graphic</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> dispose_gameover_graphic</div><div class="de1"> <span class="re1">@sprite</span>.<span class="me1">bitmap</span>.<span class="me1">dispose</span></div><div class="de1"> <span class="re1">@sprite</span>.<span class="me1">dispose</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div></div></td></tr></table>La prima cosa che mi č venuto in mente di fare č di modificare la riga 34
<div class="de1"><span class="re0">$scene</span> = Scene_Title.<span class="me1">new</span></div></div></td></tr></table>con
<div class="de1"><span class="re0">$scene</span> = Scene_Map<span class="br0">(</span><span class="nu0">4</span><span class="br0">)</span>.<span class="me1">new</span></div></div></td></tr></table>(dove "4" č l'ID Number della mappa) ma riscontro questo errore:
Eppure non riesco a capire dove sbaglio, qualcuno sā aiutarmi?