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Screen Contest #90

Kamikun






  • Si prega di effettuare il log in prima di rispondere
convertire Phone System da VX a XP ?? - - - - -

    snob
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#1 Inviato 09 August 2013 - 08:48 AM

Ciao a tutti....
so ke richiedere la conversione di un script è sempre una rottura, ma ne avrei davvero bisogno....ho cercato ovunque ma non sono riuscito a trovarlo quindi spero ke un'animo gentile mi risponda...
 
Io ho provato a convertirlo ma con scarsi scarsissimi risultati.... please help me XD

 

Vi allego lo script del Phone System VX, a me servirebbe per XP ...

 

Molte grazie in anticipo 
 

#############################################################################
#==================================================================#
# Name: Phone System 0.1BETA
# By: Necrozard
# Date: 19/07/08
#==================================================================#
#==================================================================#
# Description:
# The Phone allows you to receive SMS (Messages) from NPC when and where you want, just
# doing it in a easy way with "Call script".
# You can also Delete this messages, because in this version, the Message Box has a limit
# of 10 Messages. If you have the Message Box full, a notification will notice you what is 
# happening until you delete a message.
#==================================================================#
# User Guide:
# All the commands next, have to be written in Call script.
#
# Allow the player open the Phone (Set the option in the Menu):
# Mod::ADD_MENU_OPTION = true/false
#
# Send a SMS (Message) to the player:
# Phone_Msg.new(title,autor,message)
#
# Open the phone In-Game:
# $scene = Phone.new
#
# Set the phone On-line (Common) or Off-line (You cant receive any message, for example
# in caves):
# $phone_online = true/false
#
# Set a phone background In-Game:
# Mod::BACK_PATH="directory" (Where directory is the path to the image)
# It has to be 163x230 px.
#
#==================================================================#
# Modifications:
# You can modify certain things to make the phone different.
module Mod
  # MAX_MSGS_IN_BOX
  # Set here the max. messages you can have in your message box.
  MAX_MSGS_IN_BOX=20
  
  # MAX_TRACKS_IN_MUSICLIST
  # Set here the max. messages you can have in your message box.
  MAX_TRACKS_IN_MUSICLIST=20
  
  # ICON_TITLES:
  # Are the titles of each icon, in the main menu of the phone.
  # Max. 8 letters per word.
  ICON_TITLES=["SMS","Calendar","Pictures","Camera",
                          "Calc.","Graphs","Map","Weather","Notes",
                          "Clock","Settings","E-Mail","Call","Browser","Music"]
  # BACK_PATH
  # Its the path to the background image.
  # It has to be 163x230 px.
  BACK_PATH="CellPhone/background.png"
  
  # MSG_TITLE
  # Its a word that will take part before the Message Title.
  MSG_TITLE="Title"
  
  # MSG_OPS
  # Are the Message Options.
  MSG_OPS=["Read","Delete"]
  
  # SMS_TONE
  # Here you can set the path to the Sound when you receive
  # a Message..
  SMS_TONE="Audio/SE/Chime2"
  
  # MENU_OPTION_TITLE and ADD_MENU_OPTION
  # With MENU_OPTION_TITLE, you can set the name of the
  # option in the Menu. Only if ADD_MENU_OPTION its true.
  # If its false, it won´t show itself.
  MENU_OPTION_TITLE = "Phone"
  ADD_MENU_OPTION = true
end

$messages=[]
$phone_online = true    
$full_msgbox=false

class Phone < Scene_Base
  
  def start
    
    @level=0
    @aux=0
    @aux2=0
    @aux3=0
    @map = Spriteset_Map.new
    
    @phone = Sprite.new
    @phone.bitmap = Cache.system("CellPhone/phone.png")
    @phone.x=150
    @phone.y=20
    
    @background = Sprite.new
    @background.bitmap = Cache.system(Mod::BACK_PATH)
    @background.x=188
    @background.y=98
    
    @cursor=0
    @icons=[]
    @msgbox_slots=[]
    @msgbox_options_slots=[]
    @aux_fullmsg=true
    create_icons
  end
  
  def update
    $game_map.update
    @map.update
    if @phone_new != nil
      @phone_new.update
    end
    
    if @level==0
      update_input_lvl0
      update_icon_animation
    end
    if @level==1
      update_input_lvl1
      update_msgbox_cursor
    end
    if @level==2
      update_input_lvl2
    end
    if @level==3
      update_input_lvl3
    end
    if @level==4
      update_input_lvl4
    end
    if @level==5
      update_input_lvl5
      update_ipod_cursor
    end
    if @level==6
      update_input_lvl6
    end
  end

  # ICONS - LVL 0 - MAIN MENU  
  def update_input_lvl0
    if @aux_fullmsg==true
    if Input.trigger?(Input::RIGHT) && @cursor <14
      @cursor=@cursor+1
      replace_icons
    elsif (Input.trigger?(Input::DOWN)) && !(@cursor >= 11 && @cursor <=14)
      @cursor=@cursor+4
      replace_icons
    elsif Input.trigger?(Input::DOWN) && (@cursor>=11 && @cursor <=14)
      @cursor=@cursor
      replace_icons
    elsif Input.trigger?(Input::LEFT) && @cursor >0
      @cursor=@cursor-1 
      replace_icons
    elsif Input.trigger?(Input::UP) && !(@cursor>=0 && @cursor<=3)
      @cursor=@cursor-4
      replace_icons
    elsif Input.trigger?(Input::UP) && (@cursor>=0 && @cursor<=3)
      @cursor=@cursor
      replace_icons
    elsif Input.trigger?(Input::B)
      @level=nil
      @icons_base.contents.clear
      @icons_base.dispose
      for i in 0..14
        @icons[i].bitmap.dispose
        @icons[i]=nil
      end
      @phone.bitmap.dispose
      @phone=nil
      @background.bitmap.dispose
      @background=nil
      $scene=Scene_Map.new
    elsif Input.trigger?(Input::C)
      
      case @cursor
      when 0
        delete_icons
        create_slots(0)
      when 1
        delete_icons
        create_calendar
      when 14
        delete_icons
        create_ipod
        end
      end
  else
    if Input.trigger?(Input::C) || Input.trigger?(Input::B)
      @full_msgbox_new_back.bitmap.dispose
      @full_msgbox_new_back=nil
      @aux_fullmsg=true
    end
  end
end
  
  
  

  def create_icons
    @level=0
    @phone.bitmap = Cache.system("CellPhone/phone.png")
    @background.bitmap = Cache.system(Mod::BACK_PATH)
    
    if $full_msgbox==true
      @aux_fullmsg=false
      @full_msgbox_new_back = Sprite.new
      @full_msgbox_new_back.bitmap = Cache.system("CellPhone/msgbox_full.png")
      @full_msgbox_new_back.x=188
      @full_msgbox_new_back.y=155
      @full_msgbox_new_back.z=105
    end
    
    if @icons[0] != nil
      for i in 0..14
        @icons[i].bitmap.dispose
        
        @icons[i]=nil
      end
    end
    
    @icons_base = Window_Base.new(145,20,237,374)
    @icons_base.opacity=0
    
    @icons_base.contents.font.size=11
    if $phone_online==true
      @icons_base.contents.draw_text(30,43,60,20,"Status: ",0)
      @icons_base.contents.font.color=@icons_base.text_color(3)
      @icons_base.contents.draw_text(62,43,60,20,"Online",0)
    else
       @icons_base.contents.draw_text(30,43,60,20,"Status: ",0)
      @icons_base.contents.font.color=@icons_base.knockout_color
      @icons_base.contents.draw_text(62,43,60,20,"Offline",0)
    end
    @icons_base.contents.font.color=@icons_base.normal_color
    
    a = 194
    b = 110
    c = 0
    title_x=0
    title_y=110
    for i in 0..4
      for j in 0..3
        if(i==3 && j==3)
          break
        end
        @icons[j+c] = Sprite.new
        @icons[j+c].bitmap = Cache.system("CellPhone/"+(j+c).to_s+".png")
        @icons[j+c].x = a
        @icons[j+c].y = b
        @icons_base.contents.draw_text(title_x,title_y,100,20,Mod::ICON_TITLES[j+c],1)
        a=a+38
        title_x=title_x+38
      end
      if(i==3 && j==3)
          break
      end
      b=b+56
      title_y=title_y+55
      a=194
      title_x=0
      c=c+4
    end
  end
  
  def delete_icons
    for i in 0..14
        @icons[i].bitmap.dispose
        
        @icons[i]=nil
      end
      @icons_base.contents.clear
      @icons_base.dispose
  end

    def update_icon_animation
      if @icons[@cursor]!=nil
          if(@aux>=0 && @aux<=5)
            @icons[@cursor].y=@icons[@cursor].y-1
            @aux=@aux+0.5
          end
          if(@aux>=5 &&@aux<=10)
            @icons[@cursor].y=@icons[@cursor].y+1
            @aux=@aux+0.5
          end
          if(@aux>=10)
            @aux=0
          end
        end
      end
      
  def replace_icons
    if @icons[0] != nil
    a = 194
    b = 110
    c = 0
    for i in 0..4
      for j in 0..3
        if(i==3 && j==3)
          break
        end
        @icons[j+c].x = a
        @icons[j+c].y = b
        a=a+38
      end
      if(i==3 && j==3)
          break
      end
      b=b+56
      a=194
      c=c+4
    end
    @aux=0
  end
  end

  
  # SLOTS - LVL 1 - MSG BOX
  def create_slots(cursor_index)
    
    @slots_scroll=0
    
    for i in 0+@slots_scroll..9+@slots_scroll
      if ($messages[i]==nil && $messages[i+1]!=nil)
        $messages[i]=$messages[i+1]
        $messages[i+1]=nil
      end
    end
    
    @aux3=0
    
    if @msgbox_slots[0] !=nil
      for i in 0+@slots_scroll..9+@slots_scroll
        @msgbox_slots[i].bitmap.dispose
        @msgbox_slots[i]=nil
      end
      
      @msgbox_base.contents.dispose
      @msgbox_cursor_graphic.bitmap.dispose
      @msgbox_title.bitmap.dispose
      @msgbox_title2.bitmap.dispose
    end
  
    @msgbox_cursor=cursor_index
    
    @msgbox_base = Window_Base.new(150,20,237,374)
    @msgbox_base.opacity=0
    
    aux=123
    aux2=86
    for i in 0+@slots_scroll..9+@slots_scroll
      @msgbox_slots[i] = Sprite.new
      @msgbox_slots[i].bitmap = Cache.system("CellPhone/msgbox_slot.png")
      @msgbox_slots[i].x=188
      @msgbox_slots[i].y=aux
      @msgbox_slots[i].z=3
      n=i+1
      if $messages[i] != nil
        @msgbox_base.contents.font.size=12
        @msgbox_base.contents.draw_text(25,aux2,200,20,(n.to_s+" - "+Mod::MSG_TITLE+": "+$messages[i][0]),0)
      else
        @msgbox_base.contents.font.size=12
        @msgbox_base.contents.draw_text(25,aux2,200,20,(n.to_s+" - "),0)
      end
      aux=aux+19
      aux2=aux2+19
    end
    
    @msgbox_arrow_down=Sprite.new
    @msgbox_arrow_down.bitmap = Cache.system("CellPhone/arrow_down.png")
    @msgbox_arrow_down.x = @msgbox_slots[9].x+74
    @msgbox_arrow_down.y = @msgbox_slots[9].y+10
    @msgbox_arrow_down.z = 100
    
    @msgbox_arrow_up=Sprite.new
    @msgbox_arrow_up.bitmap = Cache.system("CellPhone/arrow_up.png")
    @msgbox_arrow_up.x = @msgbox_slots[0].x+74
    @msgbox_arrow_up.y = @msgbox_slots[0].y-10
    @msgbox_arrow_up.z = 100
    @msgbox_arrow_up.opacity=0
    
    @msgbox_cursor_graphic=Sprite.new
    @msgbox_cursor_graphic.bitmap = Cache.system("CellPhone/msgbox_cursor.png")
    @msgbox_cursor_graphic.x = @msgbox_slots[0].x
    @msgbox_cursor_graphic.y = @msgbox_slots[0].y
    @msgbox_cursor_graphic.z = 4
    
    @msgbox_title=Sprite.new
    @msgbox_title.bitmap = Cache.system("CellPhone/msgbox_title.png")
    @msgbox_title.x=188
    @msgbox_title.y=83
    @msgbox_title.z=4
    
    @msgbox_title2=Sprite.new
    @msgbox_title2.bitmap = Cache.system("CellPhone/msgbox_title2.png")
    @msgbox_title2.x=188
    @msgbox_title2.y=313
    @msgbox_title2.z=4
    
    @level=1
  end
  
  def replace_slots
    aux2=86
    @msgbox_base.contents.clear
    for i in 0+@slots_scroll..9+@slots_scroll
      n=i+1
        if $messages[i] != nil
        @msgbox_base.contents.font.size=12
        @msgbox_base.contents.draw_text(25,aux2,200,20,(n.to_s+" - "+Mod::MSG_TITLE+": "+$messages[i][0]),0)
       else
        @msgbox_base.contents.font.size=12
        @msgbox_base.contents.draw_text(25,aux2,200,20,(n.to_s+" - "),0)
      end
      aux2=aux2+19
    end
  end

  def update_msgbox_cursor
    if @msgbox_slots[@msgbox_cursor-@slots_scroll] != nil
      @msgbox_cursor_graphic.y = @msgbox_slots[@msgbox_cursor-@slots_scroll].y
    end
  end
  
    def update_arrow_animation
          if(@aux>=0 && @aux<=5)
            @msgbox_arrow_down.y=@msgbox_arrow_down.y-1
            @msgbox_arrow_up.y=@msgbox_arrow_up.y-1
            @aux=@aux+0.5
          end
          if(@aux>=5 &&@aux<=10)
            @msgbox_arrow_down.y=@msgbox_arrow_down.y+1
            @msgbox_arrow_up.y=@msgbox_arrow_up.y+1
            @aux=@aux+0.5
          end
          if(@aux>=10)
            @aux=0
          end
        end
      end
      
  def update_input_lvl1
    update_arrow_animation
    
    if @msgbox_cursor==Mod::MAX_MSGS_IN_BOX-1
        already=true
      end
      
      if @msgbox_cursor==0
        already=false
      end

      
        if @msgbox_cursor < (9-@slots_scroll)
          @msgbox_arrow_down.opacity=255
        else
          if already==true
            @msgbox_arrow_down.opacity=0
          end
        end
        
        if @msgbox_cursor > (9-@slots_scroll)
          @msgbox_arrow_up.opacity=255
        else
          if already==false
            @msgbox_arrow_up.opacity=0
          end
        end
        
    if Input.trigger?(Input::DOWN) && @msgbox_cursor<Mod::MAX_MSGS_IN_BOX-1
      @msgbox_cursor=@msgbox_cursor+1
      if @msgbox_cursor_graphic.y == @msgbox_slots[9].y
        @slots_scroll = @slots_scroll + 1
        replace_slots
      end
        
    end
    
    if Input.trigger?(Input::UP) && @msgbox_cursor>0
      @msgbox_cursor=@msgbox_cursor-1
      if @msgbox_cursor_graphic.y == @msgbox_slots[0].y
        @slots_scroll = @slots_scroll - 1
        replace_slots
      end
    
    end

    
    if Input.trigger?(Input::B)
    for i in 0..8
      @msgbox_slots[i].bitmap.dispose
      @msgbox_slots[i]=nil
    end
    @msgbox_base.contents.dispose
    @msgbox_cursor_graphic.bitmap.dispose
    @msgbox_title.bitmap.dispose
    @msgbox_title2.bitmap.dispose
    @msgbox_arrow_down.bitmap.dispose
    @msgbox_arrow_up.bitmap.dispose
    create_icons
  end
  
  @aux3=@aux3+1
  if @aux3>=5
    
   if Input.trigger?(Input::C)
     if $messages[@msgbox_cursor] != nil
       @aux3=0
       @msgbox_arrow_down.bitmap.dispose
       @msgbox_arrow_up.bitmap.dispose
       make_msgbox_options
      end
    end
  end
  
end

  # MSG_OPTIONS - LVL2 - READ - DELETE
  def make_msgbox_options
    
    @msgbox_options_cursor=0
    @msgbox_options_base = Window_Base.new(@msgbox_slots[@msgbox_cursor].x-38,@msgbox_slots[@msgbox_cursor].y-38,237,374)
    @msgbox_options_base.opacity=0
    @msgbox_options_base.z=101
    
    for i in 0..1
      @msgbox_options_slots[i]=Sprite.new
      @msgbox_options_slots[i].bitmap=Cache.system("CellPhone/msgbox_options_slot.png")
      @msgbox_options_slots[i].x=10+@msgbox_slots[@msgbox_cursor].x+(80*i)
      @msgbox_options_slots[i].y=@msgbox_slots[@msgbox_cursor].y-10
      @msgbox_options_slots[i].z=100
    end
    @msgbox_options_cursor_graphic=Sprite.new
    @msgbox_options_cursor_graphic.bitmap=Cache.system("CellPhone/msgbox_options_cursor.png")
    @msgbox_options_cursor_graphic.x=10+@msgbox_slots[@msgbox_cursor].x
    @msgbox_options_cursor_graphic.y=@msgbox_slots[@msgbox_cursor].y-10
    @msgbox_options_cursor_graphic.z=100
    
    @msgbox_options_base.contents.font.size=16
    @msgbox_options_base.contents.draw_text(37,12,50,20,Mod::MSG_OPS[0],1)
    @msgbox_options_base.contents.draw_text(117,12,50,20,Mod::MSG_OPS[1],1)
    @level=2
    
  end
  
  def update_input_lvl2
    if Input.trigger?(Input::RIGHT)
      @msgbox_options_cursor=1
      @msgbox_options_cursor_graphic.x=10+@msgbox_slots[@msgbox_cursor].x+80
    elsif Input.trigger?(Input::LEFT) 
      @msgbox_options_cursor=0
      @msgbox_options_cursor_graphic.x=10+@msgbox_slots[@msgbox_cursor].x
    end
    
    if Input.trigger?(Input::B)
      @msgbox_options_slots[0].bitmap.dispose
      @msgbox_options_slots[1].bitmap.dispose
      @msgbox_options_cursor_graphic.bitmap.dispose
      @msgbox_options_base.contents.clear
      @msgbox_options_base=nil
  
      create_slots(@msgbox_cursor)
    end
    
    @aux3=@aux3+1
    if @aux3>=5
    if Input.trigger?(Input::C)
      case @msgbox_options_cursor
      when 0
        for i in 0..8
          @msgbox_slots[i].bitmap.dispose
          @msgbox_slots[i]=nil
        end
        @msgbox_base.contents.clear
        @msgbox_cursor_graphic.bitmap.dispose
        @msgbox_options_slots[0].bitmap.dispose
        @msgbox_options_slots[1].bitmap.dispose
        @msgbox_options_cursor_graphic.bitmap.dispose
        @msgbox_options_base.contents.clear
        @msgbox_options_base=nil
        show_msg(@msgbox_cursor)
        @aux3=0
      when 1
        @msgbox_options_slots[0].bitmap.dispose
        @msgbox_options_slots[1].bitmap.dispose
        @msgbox_options_cursor_graphic.bitmap.dispose
        @msgbox_options_base.contents.clear
        @msgbox_options_base=nil
        $messages[@msgbox_cursor]=nil
        $full_msgbox=false
        create_slots(@msgbox_cursor)
      end
    end
  end
end

    
    
  
  
  
  # MSG - LVL 3 - MESSAGE
  def show_msg(msg)
    $messages[msg][3]=true
    
    @msgbox_base.contents.font.size=16
    a = 0
    
    for i in $messages[msg][2]
      @msgbox_base.contents.draw_text(25,122+13*a,200,20,i,0)
      a += 1
    end
    
    @msgbox_base.contents.draw_text(3,84,200,20,$messages[msg][1],1)
    @msgbox_base.contents.draw_text(2,96,200,20,$messages[msg][0],1)
    
    @msgbox_back=Sprite.new
    @msgbox_back.bitmap = Cache.system("CellPhone/msgbox_back.png")
    @msgbox_back.x=188
    @msgbox_back.y=123
    @msgbox_back.z=4
    
    @level=3
  end
  
  def update_input_lvl3
    if Input.trigger?(Input::B)
      @msgbox_base.contents.clear
      @msgbox_title.bitmap.dispose
      @msgbox_title2.bitmap.dispose
      @msgbox_back.bitmap.dispose
      create_slots(@msgbox_cursor)
    end
  end
  
 #end

  
  # CALENDAR - LVL 4 - INTERFACE
  def create_calendar
    @c_index=1
    
    @calendar_arrow_left=Sprite.new
    @calendar_arrow_left.bitmap = Cache.system("CellPhone/arrow_left.png")
    @calendar_arrow_left.x=208
    @calendar_arrow_left.y=146
    @calendar_arrow_left.z=5
    @calendar_arrow_left.opacity=0
    
    @calendar_arrow_right=Sprite.new
    @calendar_arrow_right.bitmap = Cache.system("CellPhone/arrow_right.png")
    @calendar_arrow_right.x=315
    @calendar_arrow_right.y=146
    @calendar_arrow_right.z=5
    @calendar_arrow_right.opacity=0
    
    @calendar_title=Sprite.new
    @calendar_title.bitmap = Cache.system("CellPhone/calendar_title.png")
    @calendar_title.x=188
    @calendar_title.y=83
    @calendar_title.z=4
    
    @calendar_title2=Sprite.new
    @calendar_title2.bitmap = Cache.system("CellPhone/Calendar/bottom.png")
    @calendar_title2.x=188
    @calendar_title2.y=293
    @calendar_title2.z=4
    
    @calendar = Sprite.new
    @calendar.bitmap = Cache.system("CellPhone/Calendar/1.png")
    @calendar.x=188
    @calendar.y=123
    @calendar.z=4
    
    @level=4
  end
  
  def calendar_arrow_update
    if(@aux>=0 && @aux<=5)
            @calendar_arrow_left.x=@calendar_arrow_left.x-1
            @calendar_arrow_right.x=@calendar_arrow_right.x-1
            @aux=@aux+0.5
          end
          if(@aux>=5 &&@aux<=10)
            @calendar_arrow_left.x=@calendar_arrow_left.x+1
            @calendar_arrow_right.x=@calendar_arrow_right.x+1
            @aux=@aux+0.5
          end
          if(@aux>=10)
            @aux=0
          end
      end
    
  def update_input_lvl4
    calendar_arrow_update
    
    if @c_index==1
      @calendar_arrow_left.opacity=0
      @calendar_arrow_right.opacity=255
    end
    
    if @c_index>1 && @c_index<12
      @calendar_arrow_left.opacity=255
      @calendar_arrow_right.opacity=255
    end
  
    if @c_index==12
      @calendar_arrow_left.opacity=255
      @calendar_arrow_right.opacity=0
    end
    
    if Input.trigger?(Input::RIGHT) && @c_index<12
      @c_index=@c_index+1
      @calendar.bitmap = Cache.system("CellPhone/Calendar/"+@c_index.to_s+".png")
    elsif Input.trigger?(Input::LEFT) && @c_index>1
      @c_index=@c_index-1
      @calendar.bitmap = Cache.system("CellPhone/Calendar/"+@c_index.to_s+".png")
    end
    
      if Input.trigger?(Input::B)
      @calendar_title.bitmap.dispose
      @calendar_title2.bitmap.dispose
      @calendar.bitmap.dispose
      @calendar_arrow_left.bitmap.dispose
      @calendar_arrow_right.bitmap.dispose
      create_icons
    end
  end
  
  
  # I-POD - LVL 5 - MUSIC LIST
  def create_ipod
    
    @files=Dir.entries("Graphics/System/CellPhone/Memory/Music/")
    @files.delete(".")
    @files.delete("..")

    @ipod_scroll=0
    @ipod_slots=[]
    
    @aux3=0
  
    @ipod_cursor=0
    
    @ipod_base = Window_Base.new(150,20,237,374)
    @ipod_base.opacity=0
    
    aux=123
    aux2=86
    for i in 0+@ipod_scroll..9+@ipod_scroll
      @ipod_slots[i] = Sprite.new
      @ipod_slots[i].bitmap = Cache.system("CellPhone/msgbox_slot.png")
      @ipod_slots[i].x=188
      @ipod_slots[i].y=aux
      @ipod_slots[i].z=3
      n=i+1
      if @files[i] != nil
        @ipod_base.contents.font.size=10
        @ipod_base.contents.draw_text(25,aux2,150,20,(n.to_s+" - "+@files[i]),0)
      else
        @ipod_base.contents.font.size=10
        @ipod_base.contents.draw_text(25,aux2,150,20,(n.to_s+" - "),0)
      end
      aux=aux+19
      aux2=aux2+19
    end
    
    @ipod_arrow_down=Sprite.new
    @ipod_arrow_down.bitmap = Cache.system("CellPhone/arrow_down.png")
    @ipod_arrow_down.x = @ipod_slots[9].x+74
    @ipod_arrow_down.y = @ipod_slots[9].y+10
    @ipod_arrow_down.z = 100
    
    @ipod_arrow_up=Sprite.new
    @ipod_arrow_up.bitmap = Cache.system("CellPhone/arrow_up.png")
    @ipod_arrow_up.x = @ipod_slots[0].x+74
    @ipod_arrow_up.y = @ipod_slots[0].y-10
    @ipod_arrow_up.z = 100
    @ipod_arrow_up.opacity=0
    
    @ipod_cursor_graphic=Sprite.new
    @ipod_cursor_graphic.bitmap = Cache.system("CellPhone/msgbox_cursor.png")
    @ipod_cursor_graphic.x = @ipod_slots[0].x
    @ipod_cursor_graphic.y = @ipod_slots[0].y
    @ipod_cursor_graphic.z = 4
    
    @ipod_title=Sprite.new
    @ipod_title.bitmap = Cache.system("CellPhone/ipod_title.png")
    @ipod_title.x=188
    @ipod_title.y=83
    @ipod_title.z=4
    
    @ipod_title2=Sprite.new
    @ipod_title2.bitmap = Cache.system("CellPhone/msgbox_title2.png")
    @ipod_title2.x=188
    @ipod_title2.y=313
    @ipod_title2.z=4
    
    @level=5
  end
  
  def replace_ipod_slots
    aux2=86
    @ipod_base.contents.clear
    for i in 0+@ipod_scroll..9+@ipod_scroll
      n=i+1
        if @files[i] != nil
        @ipod_base.contents.font.size=10
        @ipod_base.contents.draw_text(25,aux2,150,20,(n.to_s+" - "+@files[i]),0)
       else
        @ipod_base.contents.font.size=10
        @ipod_base.contents.draw_text(25,aux2,150,20,(n.to_s+" - "),0)
      end
      aux2=aux2+19
    end
  end

  def update_ipod_cursor
    if @ipod_slots[@ipod_cursor-@ipod_scroll] != nil
      @ipod_cursor_graphic.y = @ipod_slots[@ipod_cursor-@ipod_scroll].y
    end
  end
  
    def update_ipod_arrow_animation
          if(@aux>=0 && @aux<=5)
            @ipod_arrow_down.y=@ipod_arrow_down.y-1
            @ipod_arrow_up.y=@ipod_arrow_up.y-1
            @aux=@aux+0.5
          end
          if(@aux>=5 &&@aux<=10)
            @ipod_arrow_down.y=@ipod_arrow_down.y+1
            @ipod_arrow_up.y=@ipod_arrow_up.y+1
            @aux=@aux+0.5
          end
          if(@aux>=10)
            @aux=0
          end
      end
      
  def update_input_lvl5
    update_ipod_arrow_animation
    
    if @ipod_cursor==Mod::MAX_TRACKS_IN_MUSICLIST-1
        already=true
      end
      
      if @ipod_cursor==0
        already=false
      end

      
        if @ipod_cursor < (9-@ipod_scroll)
          @ipod_arrow_down.opacity=255
        else
          if already==true
            @ipod_arrow_down.opacity=0
          end
        end
        
        if @ipod_cursor > (9-@ipod_scroll)
          @ipod_arrow_up.opacity=255
        else
          if already==false
            @ipod_arrow_up.opacity=0
          end
        end
        
    if Input.trigger?(Input::DOWN) && @ipod_cursor<Mod::MAX_TRACKS_IN_MUSICLIST-1
      @ipod_cursor=@ipod_cursor+1
      if @ipod_cursor_graphic.y == @ipod_slots[9].y
        @ipod_scroll = @ipod_scroll + 1
        replace_ipod_slots
      end
        
    end
    
    if Input.trigger?(Input::UP) && @ipod_cursor>0
      @ipod_cursor=@ipod_cursor-1
      if @ipod_cursor_graphic.y == @ipod_slots[0].y
        @ipod_scroll = @ipod_scroll - 1
        replace_ipod_slots
      end
    
    end

    
    if Input.trigger?(Input::B)
    for i in 0..8
      @ipod_slots[i].bitmap.dispose
      @ipod_slots[i]=nil
    end
    @ipod_base.contents.dispose
    @ipod_cursor_graphic.bitmap.dispose
    @ipod_title.bitmap.dispose
    @ipod_title2.bitmap.dispose
    @ipod_arrow_down.bitmap.dispose
    @ipod_arrow_up.bitmap.dispose
    create_icons
  end
  
  @aux3=@aux3+1
  if @aux3>=5
    
   if Input.trigger?(Input::C)
     if @files[@ipod_cursor] != nil
       @aux3=0
        for i in 0..8
          @ipod_slots[i].bitmap.dispose
          @ipod_slots[i]=nil
        end
        @ipod_base.contents.clear
        @ipod_cursor_graphic.bitmap.dispose
        @ipod_title.bitmap.dispose
        @ipod_title2.bitmap.dispose
        @ipod_arrow_down.bitmap.dispose
        @ipod_arrow_up.bitmap.dispose
        create_ipod_player(@ipod_cursor,1)
      end
    end
    
  end
  
end


# I-POD - LVL 6 - PLAYER
  def create_ipod_player(index,cursor)
    
    @file=index
    
    @ipod_player_cursor_index=cursor
    
    @ipod_player_col=Sprite.new
    @ipod_player_col.bitmap = Cache.system("CellPhone/ipod_player_col.png")
    @ipod_player_col.x = 198
    @ipod_player_col.y = 142
    @ipod_player_col.z = 7
    
    @ipod_player=Sprite.new
    @ipod_player.bitmap = Cache.system("CellPhone/ipod_player.png")
    @ipod_player.x = 188
    @ipod_player.y = 84
    @ipod_player.z = 6
    
    @ipod_player_cursor=Sprite.new
    @ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor.png")
    @ipod_player_cursor.x = 247
    @ipod_player_cursor.y = 220
    @ipod_player_cursor.z = 7
    
    @ipod_base.contents.font.size=12
    @ipod_base.contents.draw_text(28,62,150,20,(@files[@file]),1)
    
    @level=6
  end
  
  def update_input_lvl6
    if Input.trigger?(Input::RIGHT) && @ipod_player_cursor_index<2
      @ipod_player_cursor_index=@ipod_player_cursor_index+1
    end 
    if Input.trigger?(Input::LEFT) && @ipod_player_cursor_index>0
      @ipod_player_cursor_index=@ipod_player_cursor_index-1
    end
    if Input.trigger?(Input::DOWN)
      @ipod_player_cursor_index=3
      @ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor4.png")
      @ipod_player_cursor.x = 247
      @ipod_player_cursor.y = 254
      @ipod_player_cursor.z = 7
    end
    if Input.trigger?(Input::UP)
      @ipod_player_cursor_index=1
      @ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor.png")
      @ipod_player_cursor.x = 247
      @ipod_player_cursor.y = 220
      @ipod_player_cursor.z = 7
    end
    
    case @ipod_player_cursor_index
    when 0
      @ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor2.png")
      @ipod_player_cursor.x = 210
      @ipod_player_cursor.y = 220
      @ipod_player_cursor.z = 7
    when 1
      @ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor.png")
      @ipod_player_cursor.x = 247
      @ipod_player_cursor.y = 220
      @ipod_player_cursor.z = 7
    when 2
      @ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor3.png")
      @ipod_player_cursor.x = 280
      @ipod_player_cursor.y = 222
      @ipod_player_cursor.z = 7
    end
    
    if Input.trigger?(Input::C)
      case @ipod_player_cursor_index
      when 0
        if @files[@file-1]!=nil
        Audio.bgm_stop
        @ipod_player_col.bitmap.dispose
        @ipod_player.bitmap.dispose
        @ipod_player_cursor.bitmap.dispose
        @ipod_base.contents.clear
        create_ipod_player(@file-1,0)
        end
      when 1
        Audio.bgm_play("Graphics/System/CellPhone/Memory/Music/"+@files[@file])
      when 2
        if @files[@file+1]!=nil
        Audio.bgm_stop
        @ipod_player_col.bitmap.dispose
        @ipod_player.bitmap.dispose
        @ipod_player_cursor.bitmap.dispose
        @ipod_base.contents.clear
        create_ipod_player(@file+1,2)
        end
      when 3
        Audio.bgm_stop
      end
    end
    
    if Input.trigger?(Input::B) 
      @ipod_player_col.bitmap.dispose
      @ipod_player.bitmap.dispose
      @ipod_player_cursor.bitmap.dispose
      @ipod_base.contents.clear
      create_icons
    end
  end


#==================================================================#
# Phone_Msg
# Send messages to yhe player
#==================================================================#
class Phone_Msg < Window_Base
  
  def initialize(autor="Unknown",title="No title",msg="")
    super(0,0,40,42)
    self.opacity=0
    if $phone_online==true
    if $messages[9] == nil
      $full_msgbox=false
      Audio.se_play(Mod::SMS_TONE)
      msg = msg.delete("\n")
      autor = autor.delete("\n")
      title= title.delete("\n")
      msg_array = msg.ltrim(190,self.contents.font.size,self.contents.font.name)
      array = [autor,title,msg_array,false,false] # readed, sended, deleted
      for i in 0..9
        if $messages[i]==nil
          $messages[i]=array
          break
        end
      end
      $scene.one_time=true
    end
    if $messages[9] != nil
      $full_msgbox=true
    end
    end
  end
end

#==================================================================#
# String Modification
# RGSS++
#==================================================================#
class String
  def trim
    @subself = self.clone
    loop do
      @subself[0,1] = "" if @subself[0,1] == " "
      @subself[-1,1] = "" if @subself[-1,1] == " "
      break if @subself[0,1] != " " and @subself[-1,1] != " "
    end
    return @subself
  end
  def ltrim (width, fontsize, fontname=0)
    str = self.trim.clone
    bit = Bitmap.new(1,1)
    bit.font.name = fontname
    bit.font.size = fontsize
    wordcount = 0
    size = 0
    line = ""
    word = ""
    result = []
    while ((c = str.slice!(/./m)) != nil)
      wordcount += bit.text_size(c).width if c != " "
      word += c
      if c == " " and (wordcount + size) <= width
        line += word
        word = ""
        size += wordcount + bit.text_size(c).width
        wordcount = 0
      end
      if c == " " and (wordcount + size) >= width
        result.push(line)
        line = word
        word = ""
        size = wordcount
        wordcount = 0
      end
      if c == "\n" and line != ""
        result.push(line)
        line = ""
        size = 0
        wordcount = 0
      end
    end
    line += word if word != ""
    if line != ""
      result.push(line)
    end
    return result
  end
end

#==================================================================#
# Scene_Map
# Modification for Phone Notifications
#==================================================================#
class Scene_Map < Scene_Base

  attr_accessor :one_time
  
  alias start_phone start
  def start
    start_phone
    @one_time=true
    for i in 0..9
      if $messages[i] !=nil
      if $messages[i][3] == false
          if @unreaded_msg == nil
            @unreaded_msg=0
            @unreaded_msg=@unreaded_msg + 1
            $messages[i][4]=true
          else
          @unreaded_msg=@unreaded_msg + 1
          $messages[i][4]=true
          end
        end
        end
    end
    
    if @unreaded_msg !=nil
    if @unreaded_msg != 0
        if @alert != nil
          @alert.bitmap.dispose
        end
        if @msg_alert_base != nil
          @msg_alert_base.contents.clear
          @msg_alert_base.dispose
        end
      @alert=Sprite.new
      @alert.bitmap = Cache.system("CellPhone/new_msgs.png")
      @alert.x=10
      @alert.y=10
      @msg_alert_base = Window_Base.new(-6,0,130,130)
      @msg_alert_base.contents.draw_text(0,74,100,20,@unreaded_msg.to_s,1)
      @msg_alert_base.opacity=0
    end
    end
  
  end
  
  alias terminate_phone terminate
  def terminate
    terminate_phone
    if @msg_alert_base != nil
      super
      @msg_alert_base.contents.clear
      @msg_alert_base.dispose
      @alert.bitmap.dispose
    end
  end
  
  alias update_phone update
  def update
    update_phone
    
    if @msg_alert_base != nil
      @msg_alert_base.update
    end
    
    if @one_time==true
      for i in 0..9
      if $messages[i] !=nil
      if $messages[i][3] == false
        if $messages[i][4]== false
          if @unreaded_msg == nil
            @unreaded_msg=0
            @unreaded_msg=@unreaded_msg + 1
            $messages[i][4]=true
          else
          @unreaded_msg=@unreaded_msg + 1
          $messages[i][4]=true
          end
          end
        end
      end
      end
      if @unreaded_msg !=nil
      if @unreaded_msg != 0
        if @alert != nil
          @alert.bitmap.dispose
        end
        if @msg_alert_base != nil
          @msg_alert_base.contents.clear
          @msg_alert_base.dispose
        end
        @alert=Sprite.new
        @alert.bitmap = Cache.system("CellPhone/new_msgs.png")
        @alert.x=10
        @alert.y=10
        @msg_alert_base = Window_Base.new(-6,0,130,130)
        @msg_alert_base.contents.draw_text(0,74,100,20,@unreaded_msg.to_s,1)
        @msg_alert_base.opacity=0
      end
    end
      @one_time=false
    end
    
      
  end
end

#==================================================================#
# Scene_Menu
# Modification for Phone Option in Menu.
#==================================================================#
class Scene_Menu < Scene_Base
  
def create_command_window
  if Mod::ADD_MENU_OPTION==true
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Mod::MENU_OPTION_TITLE
    s6 = Vocab::save
    s7 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # ??????? 0 ????
      @command_window.draw_item(0, false)     # ????????
      @command_window.draw_item(1, false)     # ???????
      @command_window.draw_item(2, false)     # ??????
      @command_window.draw_item(3, false)     # ?????????
    end
    if $game_system.save_disabled             # ????????
      @command_window.draw_item(4, false)     # ???????
    end
  end
  if Mod::ADD_MENU_OPTION==false
  s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # ??????? 0 ????
      @command_window.draw_item(0, false)     # ????????
      @command_window.draw_item(1, false)     # ???????
      @command_window.draw_item(2, false)     # ??????
      @command_window.draw_item(3, false)     # ?????????
    end
    if $game_system.save_disabled             # ????????
      @command_window.draw_item(4, false)     # ???????
    end
  end
end

def update_command_selection
  if Mod::ADD_MENU_OPTION==true
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # ????
        $scene = Scene_Item.new
      when 1,2,3  # ????????????
        start_actor_selection
      when 4
        $scene = Phone.new
      when 5      # ???
        $scene = Scene_File.new(true, false, false)
      when 6      # ?????
        $scene = Scene_End.new
      end
    end
  end
  if Mod::ADD_MENU_OPTION==false
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # ????
        $scene = Scene_Item.new
      when 1,2,3  # ????????????
        start_actor_selection
      when 4      # ???
        $scene = Scene_File.new(true, false, false)
      when 5      # ?????
        $scene = Scene_End.new
      end
    end
  end
end
end

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