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Minimappa con nebbia di guerra

    KenzaMe92
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#1 Inviato 29 February 2016 - 14:00 PM

Minimappa v. 1.14a

 

Autore: Silver

 

Note di KenzoMe92: Attendere stasera, che non ho tempo ora di tradurre e sistemare il topic, consideratelo una bozza.

 

 

Funzionalità:

Spoiler

 

Planned Features:

dal topic originale

- Allow custom minimap-blips per event and also allow users to set a default blip for events.

- Show vehicles (that you are not currently controlling) on the minimap.

- Fix: http://forums.rpgmak...&comment=556415

 

Screenshots:

Spoiler

 

TLDR Instructions for experienced users:

 

 

Install this script: http://pastebin.com/FF6jh3S0 and make sure to put it above the minimap script.
Copy the attached files to:
/img/minimap/Overlay.png
/img/minimap/DebugGrid01.png
/img/system/Window_Minimap.png
Place your mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)
If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.

 

Regular Instructions:

Spoiler

 

Script:
Download v1.14a
Required Script (Silvers Keybinder): Silvers Keybinder
 

Required&Optional Files:

Minimap default images.zip

 

Known Bugs:
- Resizing the minimap to 160x160 on large overworld maps on autofit-mode with autogenerated-maps for some reason drains a lot of performance even though the world is only generated on map-load. I'll be  looking into this.

- Saving and loading after having changed certain variables through plugins commands are not saved&restored upon loading the savegame. This is known and I still gotta implement this.

- Generated maps do not get rendered in the map-menu. This will likely be fixed in the next update.

FAQ:

Spoiler

 

License:

Minimap v. 1.14a

Author: Silver

 


Features:

  Reveal hidden contents


 
Planned Features:
- Allow custom minimap-blips per event and also allow users to set a default blip for events.

- Show vehicles (that you are not currently controlling) on the minimap.

- Fix: http://forums.rpgmak...&comment=556415

 

Screenshots:

  Reveal hidden contents


 
TLDR Instructions for experienced users:

  Hide contents

Install this script: http://pastebin.com/FF6jh3S0 and make sure to put it above the minimap script.
Copy the attached files to:
/img/minimap/Overlay.png
/img/minimap/DebugGrid01.png
/img/system/Window_Minimap.png
Place your mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)
If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.


 
Regular Instructions:
 

  Hide contents

1. Make a mapshot of your map or paint your own map. I personally use: http://forums.rpgmak...orange-mapshot/ but this one probably works too: http://forums.rpgmak...les/?hl=mapshot
2. Make sure the mapshot is a png file (not a jpg!).
3. Rename the mapshot to the map-id and make it (by default) 3 numbers total.
    Example for map id 1:   001.png
    Example for map id 16: 016.png
4. Place the mapshots (do NOT resize them) in <project folder>/img/minimap/
    Example: D:\MyAwesomeGame\img\minimap\001.png
5. Place the Window_Minimap.png (see attachment) in your <project>/img/system/ folder. You can obviously also use your own.
6. Copy the Overlay.png to <project folder>/img/minimap/ (or just disable the overlay in the parameters).
7. Install this script: Silvers Keybinding and make sure to put it above the minimap script.
 
- If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.
- For info on the plugin commands, doubleclick this plugin and press [Help...].
 
 
To make it compatible with Yanfly's Main Menu Manager:
1. Download & Install YEP_MainMenuManager.js
2. Configure the parameters as follow:
Menu Name: "Map"
Menu Symbol: silvMap
Menu Show: true
Menu Enabled: Silv.Minimap.Menu.Enabled
Menu Main Bind: this.commandSilvMap.bind(this)
Or see this image: Screenshot.


 
Script:
Download v1.14a
Required Script (Silvers Keybinder): Silvers Keybinder
 

Required&Optional Files:

Minimap default images.zip


Older Versions:
 

  Reveal hidden contents

 

 
Known Bugs:
- Resizing the minimap to 160x160 on large overworld maps on autofit-mode with autogenerated-maps for some reason drains a lot of performance even though the world is only generated on map-load. I'll be  looking into this.

- Saving and loading after having changed certain variables through plugins commands are not saved&restored upon loading the savegame. This is known and I still gotta implement this.

- Generated maps do not get rendered in the map-menu. This will likely be fixed in the next update.
 
 
FAQ:

  Hide contents

Q: I get an error. Help me!
A: When the error occurs:
1. Press [F8] in your game and a console will open (goto window mode if you were fullscreen to see it by using [F4]). I need the details of the error from that console + (if applicable) a short description of what you did and possibly the map-notetags.
2. Also try disabling ALL other plugins and check if the error still persists.
3. If you upgraded from an older minimap version (with different parameters), you may have to delete the plugin in the [F10] manager in RPG Maker MV. For some reason MV does not automatically detect parameter changes in plugins and this can cause crashes.

4. If the error occurs for a deployed project, please install this plugin:

and enable the console for the deployed project using the parameters of that plugin.

5. Also try setting the debug mode to true. This parameter can be found under the "Misc" section near the bottom of the list of minimap-parameters. This will show more info.

 

Q: I'm generating the map but it's entirely green!

A: Make sure that you configured the map generator parameters correctly. Then if you used the tile-tags, make sure you actually set them: Link to sample image

If you use regions then make sure you actually added regions to the map.

 

Q: I deployed the project but now the generated maps no longer work but the mapshots do work.

A: Remove the plugin from your project using F10 in the editor (remember parameter settings) and add it again and restore your old parameter settings again. Now deploy the project again and it should work. I believe this to be an RPG Maker MV bug.

 

Q: I get no minimap at all.

A:

  1. Delete the plugin from the Plugin Manager and re-add it (this will reset all parameters).
  2. Delete all map-notetags for the map you are testing.
  3. Double- or tripple-check the filenames of the mapshot(s) (if not generating) and make sure that it matches the parameter filename.
  4. Make sure that your mapshot(s) (if not generating) are PNG files.
  5. Make sure you added the mapshot(s) to the correct folder (if not generating).
  6. Check the console (Press F8) and check for error messages. Also try enabling the "Debug" parameter (near the bottom of the parameter list) to get more info printed to the console.

If the problem still persists you can post here, but don't forget to post as much info as possible.

 


License:

 

Free for commercial and non-commercial use and use in adult games is also allowed. But credit me.

Full license: https://www.dropbox....icense.rtf?dl=0
Attached files were created using The Gimp.

 

post-71327-0-22075200-1448291572.png

 

post-71327-0-89091400-1448291572_thumb.p

 

post-71327-0-36445700-1448291579_thumb.p

 

post-71327-0-51098700-1451828576_thumb.p


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Script


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Spoiler

    Astro86
  • Animatore

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#2 Inviato 26 March 2016 - 16:06 PM

Abnorme per essere una minimappa xd, non facile da settare se cambi la dimensione, per questo io lo dico, non si sa mai, per una dimensionane 120x120 della minimappa dovrete modificare il global map zoom a 0.11

non ho capito come faccio a far visualizzare gli eventi 

per il resto mi sembra ottima






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