Salve gente.. tempo fa trovai su un forum koreano(se non erro) uno script per ridurre/aumentare le dimensione del chara...
Quello script ora non ll ho più... ne ho trovato un altro ma non è lo stesso in quanto quelo che cerco io si può disattivare da switch cosa più che necessaria per i miei scopi... qualcuno magari ce l'ha??
- Si prega di effettuare il log in prima di rispondere
Alla ricerca dello script zoom chara perduto
0
#2 Inviato 11 May 2011 - 22:04 PM
Guarda se vuoi puoi farlo benissimo ad eventi...
Ti basterà fare 3 chara, uno normale,uno grande e uno piccolino...Poi a seconda della situazione fare un evento che cambia la grafica e uno switch che indici la dimensione ad esempio=
Normale =001 switch_normale
Grande =002 switch_Grande
Piccolo = 003 switch_piccolo
Quindi se vuoi far diventare il chara piccolo e farlo passare che ne so in un buco di topo ti basterà fare un chara portale(un gioiello,un fascio di luce) dove far andare sopra il chara,cliccarci e attivare lo switch 003switch_piccolo e cambiare la grafica in chara piccolo.
In questo modo il chara passerà dal piccolo buco solo se attivo lo switch 003switch_piccolo.
Ti basterà fare 3 chara, uno normale,uno grande e uno piccolino...Poi a seconda della situazione fare un evento che cambia la grafica e uno switch che indici la dimensione ad esempio=
Normale =001 switch_normale
Grande =002 switch_Grande
Piccolo = 003 switch_piccolo
Quindi se vuoi far diventare il chara piccolo e farlo passare che ne so in un buco di topo ti basterà fare un chara portale(un gioiello,un fascio di luce) dove far andare sopra il chara,cliccarci e attivare lo switch 003switch_piccolo e cambiare la grafica in chara piccolo.
In questo modo il chara passerà dal piccolo buco solo se attivo lo switch 003switch_piccolo.
#3 Inviato 12 May 2011 - 14:08 PM
Lo so ma lo script mi semplifica la vita XD...
Cmq l'ho trovato....
Cmq l'ho trovato....
Spoiler
<div class="de1"><span class="co1">#===============================================================================</span></div><div class="de1"><span class="co1"># �€� [VX] �€� Rei Actor Resize �€� �€�</span></div><div class="de1"><span class="co1"># �€� Change player's or event's graphic size �€�</span></div><div class="de1"><span class="co1">#-------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># �€� by reijubv [[email protected]]</span></div><div class="de1"><span class="co1"># �€� RPG RPG Revolution</span></div><div class="de1"><span class="co1"># �€� Released on: 27/04/2009</span></div><div class="de1"><span class="co1"># �€� Version: 2.2c (June 12th 2009)</span></div><div class="de1"><span class="co1">#-------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># > Changelog:</span></div><div class="de1"><span class="co1"># V.1.0 (25-04-09) = Initial release</span></div><div class="de1"><span class="co1"># V.2.0 (01-05-09) = Now resizing event's graphic is possible!</span></div><div class="de1"><span class="co1"># V.2.1 (04-05-09) = Compatible with Woratana's caterpillar script!</span></div><div class="de1"><span class="co1"># V.2.1b(13-05-09) = Compatible with Trickster's caterpillar script!</span></div><div class="de1"><span class="co1"># V.2.1c(14-05-09) = Compatible with Originalwij's pet script!</span></div><div class="de1"><span class="co1"># V.2.2 (17-05-09) = Now resizing individual event's size is possible!</span></div><div class="de1"><span class="co1"># V.2.2b(17-05-09) = Now using array to store event's size, making it easier</span></div><div class="de1"><span class="co1"># for people to resize each events individually!</span></div><div class="de1"><span class="co1"># V.2.2c(12-06-09) = Added a global variable used for compatibility</span></div><div class="de1"><span class="co1">#-------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># �€� Information:</span></div><div class="de1"><span class="co1"># A small script that allows you to change the size of player/event's graphic</span></div><div class="de1"><span class="co1">#----------------</span></div><div class="de1"><span class="co1"># V.2.0 Feature :</span></div><div class="de1"><span class="co1">#----------------</span></div><div class="de1"><span class="co1"># You can also change an event's graphic size now!</span></div><div class="de1"><span class="co1"># To change an event's graphic size, you MUST do these things :</span></div><div class="de1"><span class="co1"># (these examples are from the script's default settings)</span></div><div class="de1"><span class="co1"># 1. adds this line to event's comment :</span></div><div class="de1"><span class="co1"># rzoom</span></div><div class="de1"><span class="co1"># 2. turn on the switch from the setting below (the one that called EFLAG)</span></div><div class="de1"><span class="co1"># 3. see the effect yourself on your game!</span></div><div class="de1"><span class="co1"># See the demo if you don't understand!</span></div><div class="de1"><span class="co1">#----------------</span></div><div class="de1"><span class="co1"># V.2.1 Feature :</span></div><div class="de1"><span class="co1">#----------------</span></div><div class="de1"><span class="co1"># Compatible with Woratana caterpillar script!</span></div><div class="de1"><span class="co1"># For setting compatibility with it, uncomment line 226-228</span></div><div class="de1"><span class="co1">#-----------------</span></div><div class="de1"><span class="co1"># V.2.1b Feature :</span></div><div class="de1"><span class="co1">#-----------------</span></div><div class="de1"><span class="co1"># Compatible with Trickster's caterpillar script!</span></div><div class="de1"><span class="co1"># For setting compatibility with it, uncomment line 232-234</span></div><div class="de1"><span class="co1">#-----------------</span></div><div class="de1"><span class="co1"># V.2.1c Feature :</span></div><div class="de1"><span class="co1">#-----------------</span></div><div class="de1"><span class="co1"># Compatible with Originalwij's pet script!</span></div><div class="de1"><span class="co1"># For setting compatibility with it, uncomment line 238-240</span></div><div class="de1"><span class="co1">#----------------</span></div><div class="de1"><span class="co1"># V.2.2 Feature :</span></div><div class="de1"><span class="co1">#----------------</span></div><div class="de1"><span class="co1"># (NOT FUNCTIONAL ANYMORE, SKIP TO V.2.1b INSTEAD!) :</span></div><div class="de1"><span class="co1"># You can now specify each event's size by using these comments :</span></div><div class="de1"><span class="co1"># [rsx#] and [rsy#]</span></div><div class="de1"><span class="co1"># Put those comments in one line or in other comment command,</span></div><div class="de1"><span class="co1"># [rsx#] Will change the event's X size to #</span></div><div class="de1"><span class="co1"># [rsy#] Will change the event's Y size to #</span></div><div class="de1"><span class="co1"># Those feature will only works for non-decymal value.</span></div><div class="de1"><span class="co1"># Decymal value will use an integer that is the closest to it, example :</span></div><div class="de1"><span class="co1"># 1.2 will return 1, and 1.8 will return 2</span></div><div class="de1"><span class="co1"># Example for usage :</span></div><div class="de1"><span class="co1"># [rsx2][rsy3]</span></div><div class="de1"><span class="co1"># Will change event's X size to 2, and Y size to 3</span></div><div class="de1"><span class="co1"># ----------------</span></div><div class="de1"><span class="co1"># V.2.2b Feature :</span></div><div class="de1"><span class="co1">#-----------------</span></div><div class="de1"><span class="co1"># Now you can use an array to store value you can use to resizing events,</span></div><div class="de1"><span class="co1"># Setup it in Rei module below.</span></div><div class="de1"><span class="co1"># [rsvx#] and [rsvy#];</span></div><div class="de1"><span class="co1"># To use them, type those comments in 1 line, like V.2.1 feature, but never use</span></div><div class="de1"><span class="co1"># both V.2.2 and V.2.1 features in 1 event, to avoid bugs.</span></div><div class="de1"><span class="co1"># [rsvx#] Will change the event's X size to index # in the ARR variable below</span></div><div class="de1"><span class="co1"># [rsvy#] Will change the event's Y size to index # in the ARR variable below</span></div><div class="de1"><span class="co1"># Example for usage :</span></div><div class="de1"><span class="co1"># [rsvx0][rsvy3]</span></div><div class="de1"><span class="co1"># Change event's X size to a number in ARR variable from Rei module in index 0</span></div><div class="de1"><span class="co1"># and Y size to a number in ARR variable from Rei module in index 3</span></div><div class="de1"><span class="co1">#-------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># You can put all those comments in one line, like rzoom[rsvx#][rsvy#]</span></div><div class="de1"><span class="co1">#-------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># reijubv for making this script.</span></div><div class="de1"><span class="co1"># Miget man12 for making this script compatible with Woratana's caterpillar script.</span></div><div class="de1"><span class="co1">#-------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># ? Installation:</span></div><div class="de1"><span class="co1"># Put this script above main, setup script below</span></div><div class="de1"><span class="co1">#===============================================================================</span></div><div class="de1"> </div><div class="de1"><span class="re0">$imported</span> = <span class="br0">{</span><span class="br0">}</span> <span class="kw1">if</span> <span class="re0">$imported</span> == <span class="kw2">nil</span></div><div class="de1"><span class="re0">$imported</span><span class="br0">[</span><span class="st0">"Rei_"</span><span class="sy0">+</span><span class="st0">"ZoomActor"</span><span class="br0">]</span> = <span class="kw2">true</span></div><div class="de1"> </div><div class="de1"><span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># ** Rei Module</span></div><div class="de1"><span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"><span class="kw1">module</span> Rei</div><div class="de1"> <span class="kw1">module</span> ZoomActor</div><div class="de1"> <span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Customize script here!</span></div><div class="de1"> <span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1">#For player</span></div><div class="de1"> ZOOMX = <span class="nu0">0.6</span> <span class="co1"># Change actor's horizontal size here</span></div><div class="de1"> ZOOMY = <span class="nu0">0.6</span> <span class="co1"># Change actor's vertical size here</span></div><div class="de1"> FLAG = <span class="nu0">599</span> <span class="co1"># Switch Id to (de)activate this script effect to player </span></div><div class="de1"> </div><div class="de1"> <span class="co1"># (V.2.0)</span></div><div class="de1"> <span class="co1"># For event</span></div><div class="de1"> ECOMM = <span class="st0">"rzoom"</span> <span class="co1"># Write this to an event's comment to change it's size</span></div><div class="de1"> <span class="co1"># automatically.</span></div><div class="de1"> <span class="co1"># Event that doesn't have this comment won't be affected</span></div><div class="de1"> <span class="co1"># even if the switch is turned on!</span></div><div class="de1"> EFLAG = <span class="nu0">4</span> <span class="co1"># Switch Id to (de)activate this script effect to events </span></div><div class="de1"> EZUMX = <span class="nu0">0.6</span> <span class="co1"># Change event's horizontal size here, 0.1 minimum</span></div><div class="de1"> EZUMY = <span class="nu0">0.6</span> <span class="co1"># Change event's vertical size here, 0.1 minimum</span></div><div class="de1"> </div><div class="de1"> <span class="co1"># To change those variables in game, call script :</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::FLAG =switchId</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::EFLAG=switchId</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::ECOMM="writesomethinghere"</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::ZOOMX=#</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::ZOOMY=#</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::EZUMX=#</span></div><div class="de1"> <span class="co1"># Rei::ZoomActor::EZUMY=#</span></div><div class="de1"> <span class="co1"># Change siwtchId with, ehm, a switch's Id..</span></div><div class="de1"> <span class="co1"># Change # with a number!</span></div><div class="de1"> <span class="co1"># Change writesomethinghere with umm, something you want</span></div><div class="de1"> </div><div class="de1"> <span class="co1"># V.2.2b </span></div><div class="de1"> <span class="co1">#0 1 2 3 4 5 6 7 8 9</span></div><div class="de1"> ARR = <span class="br0">[</span><span class="nu0">0.1</span>, <span class="nu0">0.2</span>, <span class="nu0">0.3</span>, <span class="nu0">0.4</span>, <span class="nu0">0.5</span>, <span class="nu0">0.6</span>, <span class="nu0">0.7</span>, <span class="nu0">0.8</span>, <span class="nu0">0.9</span>, <span class="nu0">1.0</span>,</div><div class="de1"> <span class="nu0">1.1</span>, <span class="nu0">1.2</span>, <span class="nu0">1.3</span>, <span class="nu0">1.4</span>, <span class="nu0">1.5</span>, <span class="nu0">1.6</span>, <span class="nu0">1.7</span>, <span class="nu0">1.8</span>, <span class="nu0">1.9</span>, <span class="nu0">2.0</span>,</div><div class="de1"> <span class="nu0">2.1</span>, <span class="nu0">2.2</span>, <span class="nu0">2.3</span>, <span class="nu0">2.4</span>, <span class="nu0">2.5</span>, <span class="nu0">2.6</span>, <span class="nu0">2.7</span>, <span class="nu0">2.8</span>, <span class="nu0">2.9</span>, <span class="nu0">3.0</span>,</div><div class="de1"> <span class="nu0">3.1</span>, <span class="nu0">3.2</span>, <span class="nu0">3.3</span>, <span class="nu0">3.4</span>, <span class="nu0">3.5</span>, <span class="nu0">3.6</span>, <span class="nu0">3.7</span>, <span class="nu0">3.8</span>, <span class="nu0">3.9</span>, <span class="nu0">4.0</span>,</div><div class="de1"> <span class="co1">#You can add more here</span></div><div class="de1"> <span class="br0">]</span></div><div class="de1"> <span class="co1"># This array is for storing predefined size value</span></div><div class="de1"> <span class="co1"># to be used when using V.2.2b feature.</span></div><div class="de1"> <span class="co1"># Each line after the first have it's index added by 10</span></div><div class="de1"> <span class="co1"># Example : 3.1 index is 30, 1.6 index is 15</span></div><div class="de1"> </div><div class="de1"> <span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Stop customize script here!</span></div><div class="de1"> <span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"><span class="co1"># ** Game_Event</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># This class deals with events. It handles functions including event page</span></div><div class="de1"><span class="co1"># switching via condition determinants, and running parallel process events.</span></div><div class="de1"><span class="co1"># It's used within the Game_Map class.</span></div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Game_Event <span class="sy0"><</span> Game_Character</div><div class="de1"> attr_accessor <span class="re3">:reixid</span></div><div class="de1"> attr_accessor <span class="re3">:reiyid</span></div><div class="de1"> attr_reader <span class="re3">:reiarr</span></div><div class="de1"> <span class="kw1">alias</span> reiinit initialize <span class="kw1">unless</span> method_defined?<span class="br0">(</span><span class="st0">'reiinit'</span><span class="br0">)</span></div><div class="de1"> <span class="kw1">def</span> initialize<span class="br0">(</span>map_id, event<span class="br0">)</span></div><div class="de1"> <span class="re1">@reixid</span> = <span class="nu0">9</span></div><div class="de1"> <span class="re1">@reiyid</span> = <span class="nu0">9</span></div><div class="de1"> <span class="re1">@reiarr</span> = <span class="br0">[</span>@reixid,@reiyid<span class="br0">]</span></div><div class="de1"> reiinit<span class="br0">(</span>map_id, event<span class="br0">)</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> </div><div class="de1"> <span class="kw1">def</span> getsizeindex</div><div class="de1"> <span class="kw1">if</span> !@list.<span class="kw2">nil</span>?</div><div class="de1"> <span class="kw1">for</span> i <span class="kw1">in</span> 0...@list.<span class="me1">size</span> <span class="sy0">-</span> <span class="nu0">1</span></div><div class="de1"> <span class="kw1">next</span> <span class="kw1">if</span> <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">code</span> != <span class="nu0">108</span></div><div class="de1"> <span class="kw1">if</span> <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">parameters</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>.<span class="kw1">include</span>?<span class="br0">(</span><span class="st0">"[rsvx"</span><span class="br0">)</span></div><div class="de1"> list = <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">parameters</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>.<span class="me1">scan</span><span class="br0">(</span><span class="sy0">/</span><span class="br0">[</span>rsvx<span class="br0">(</span><span class="br0">[</span><span class="nu0">0</span><span class="sy0">-</span><span class="nu0">9</span><span class="br0">]</span><span class="sy0">+</span><span class="br0">)</span><span class="br0">]</span><span class="sy0">/</span><span class="br0">)</span></div><div class="de1"> <span class="re1">@reixid</span> = $1.<span class="me1">to_i</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">if</span> <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">parameters</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>.<span class="kw1">include</span>?<span class="br0">(</span><span class="st0">"[rsvy"</span><span class="br0">)</span></div><div class="de1"> list = <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">parameters</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>.<span class="me1">scan</span><span class="br0">(</span><span class="sy0">/</span><span class="br0">[</span>rsvy<span class="br0">(</span><span class="br0">[</span><span class="nu0">0</span><span class="sy0">-</span><span class="nu0">9</span><span class="br0">]</span><span class="sy0">+</span><span class="br0">)</span><span class="br0">]</span><span class="sy0">/</span><span class="br0">)</span></div><div class="de1"> <span class="re1">@reiyid</span> = $1.<span class="me1">to_i</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="re1">@reiarr</span> = <span class="br0">[</span>@reixid,@reiyid<span class="br0">]</span></div><div class="de1"> <span class="kw2">return</span> <span class="re1">@reiarr</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * check if event has a specified comment</span></div><div class="de1"> <span class="co1">#---------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> has_comment?<span class="br0">(</span>comment, return_comment = <span class="kw2">false</span> <span class="br0">)</span></div><div class="de1"> <span class="kw1">if</span> !@list.<span class="kw2">nil</span>?</div><div class="de1"> <span class="kw1">for</span> i <span class="kw1">in</span> 0...@list.<span class="me1">size</span> <span class="sy0">-</span> <span class="nu0">1</span></div><div class="de1"> <span class="kw1">next</span> <span class="kw1">if</span> <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">code</span> != <span class="nu0">108</span></div><div class="de1"> <span class="kw1">if</span> <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">parameters</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>.<span class="kw1">include</span>?<span class="br0">(</span>comment<span class="br0">)</span></div><div class="de1"> <span class="kw2">return</span> <span class="re1">@list</span><span class="br0">[</span>i<span class="br0">]</span>.<span class="me1">parameters</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span> <span class="kw1">if</span> return_comment</div><div class="de1"> <span class="kw2">return</span> <span class="kw2">true</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw2">return</span> <span class="st0">''</span> <span class="kw1">if</span> return_comment</div><div class="de1"> <span class="kw2">return</span> <span class="kw2">false</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"><span class="co1"># ** Sprite_Character</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1"># This sprite is used to display characters. It observes a instance of the</span></div><div class="de1"><span class="co1"># Game_Character class and automatically changes sprite conditions.</span></div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Sprite_Character <span class="sy0"><</span> Sprite_Base</div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Aliases</span></div><div class="de1"> <span class="co1">#-------------------------------------------------------------------------- </span></div><div class="de1"> <span class="kw1">alias</span> rei_update update <span class="kw1">unless</span> method_defined?<span class="br0">(</span><span class="st0">'rei_update'</span><span class="br0">)</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="co1"># * Frame Update</span></div><div class="de1"> <span class="co1">#--------------------------------------------------------------------------</span></div><div class="de1"> <span class="kw1">def</span> update</div><div class="de1"> <span class="kw1">if</span> <span class="re1">@character</span>.<span class="me1">is_a</span>?<span class="br0">(</span>Game_Player<span class="br0">)</span> <span class="kw1">and</span> <span class="re0">$game_switches</span><span class="br0">[</span><span class="re2">Rei::ZoomActor::FLAG</span><span class="br0">]</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_x</span> = <span class="re2">Rei::ZoomActor::ZOOMX</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_y</span> = <span class="re2">Rei::ZoomActor::ZOOMY</span></div><div class="de1"> <span class="kw1">elsif</span> <span class="re1">@character</span>.<span class="me1">is_a</span>?<span class="br0">(</span>Game_Event<span class="br0">)</span> <span class="kw1">and</span> <span class="re0">$game_switches</span><span class="br0">[</span><span class="re2">Rei::ZoomActor::EFLAG</span><span class="br0">]</span> <span class="kw1">and</span> <span class="re1">@character</span>.<span class="me1">has_comment</span>?<span class="br0">(</span><span class="re2">Rei::ZoomActor::ECOMM</span><span class="br0">)</span></div><div class="de1"> <span class="kw1">if</span> <span class="re1">@character</span>.<span class="me1">has_comment</span>?<span class="br0">(</span><span class="st0">"[rsvx"</span><span class="br0">)</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_x</span> = <span class="re2">Rei::ZoomActor::ARR</span><span class="br0">[</span>@character.<span class="me1">getsizeindex</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span><span class="br0">]</span></div><div class="de1"> <span class="kw1">else</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_x</span> = <span class="re2">Rei::ZoomActor::EZUMX</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> <span class="kw1">if</span> <span class="re1">@character</span>.<span class="me1">has_comment</span>?<span class="br0">(</span><span class="st0">"[rsvy"</span><span class="br0">)</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_y</span> = <span class="re2">Rei::ZoomActor::ARR</span><span class="br0">[</span>@character.<span class="me1">getsizeindex</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span><span class="br0">]</span></div><div class="de1"> <span class="kw1">else</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_y</span> = <span class="re2">Rei::ZoomActor::EZUMY</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> </div><div class="de1"> <span class="co1">#UNCOMMENT BELOW LINES IF YOU USE WORATANA'S CATERPILLAR SCRIPT </span></div><div class="de1"> <span class="co1">#elsif @character.is_a?(Game_WCateracter) and $game_switches[Rei::ZoomActor::FLAG]==true</span></div><div class="de1"> <span class="co1"># self.zoom_x = Rei::ZoomActor::ZOOMX</span></div><div class="de1"> <span class="co1"># self.zoom_y = Rei::ZoomActor::ZOOMY</span></div><div class="de1"> <span class="co1">#UNCOMMENT ABOVE LINES IF YOU USE WORATANA'S CATERPILLAR SCRIPT</span></div><div class="de1"> </div><div class="de1"> <span class="co1">#UNCOMMENT BELOW LINES IF YOU USE TRICKSTER'S CATERPILLAR SCRIPT</span></div><div class="de1"> <span class="co1">#elsif @character.is_a?(Game_Follower) and $game_switches[Rei::ZoomActor::FLAG]</span></div><div class="de1"> <span class="co1"># self.zoom_x = Rei::ZoomActor::ZOOMX</span></div><div class="de1"> <span class="co1"># self.zoom_y = Rei::ZoomActor::ZOOMY</span></div><div class="de1"> <span class="co1">#UNCOMMENT ABOVE LINES IF YOU USE TRICKSTER'S CATERPILLAR SCRIPT</span></div><div class="de1"> </div><div class="de1"> <span class="co1">#UNCOMMENT BELOW LINES IF YOU USE ORIGINALWIJ'S PET SCRIPT</span></div><div class="de1"> <span class="co1">#elsif @character.is_a?(Game_Pet) and $game_switches[Rei::ZoomActor::FLAG]</span></div><div class="de1"> <span class="co1"># self.zoom_x = Rei::ZoomActor::ZOOMX</span></div><div class="de1"> <span class="co1"># self.zoom_y = Rei::ZoomActor::ZOOMY</span></div><div class="de1"> <span class="co1">#UNCOMMENT ABOVE LINES IF YOU USE TRICKSTER'S CATERPILLAR SCRIPT </span></div><div class="de1"> </div><div class="de1"> <span class="kw1">else</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_x</span> = <span class="nu0">1.0</span></div><div class="de1"> <span class="kw2">self</span>.<span class="me1">zoom_y</span> = <span class="nu0">1.0</span></div><div class="de1"> <span class="kw1">end</span></div><div class="de1"> rei_update</div><div class="de1"> <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div></div></td></tr></table>
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