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Screen Contest #90

Kamikun






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Alchemy Pot

    Sleeping Leonhart
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#1 Inviato 07 October 2008 - 21:29 PM

Alchemy Pot


Descrizione

Questo script simula il pentolone alchemico di Dragon Quest VIII.
Per chi non lo conoscesse il pentolone alchemico permette di "buttare" nel pentolone oggetti per crearne uno nuovo.


Screenshot

Spoiler



Script


<div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"><span class="co1"># ** Alchemy Pot</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1">#  Autore: The Sleeping Leonhart</span></div><div class="de1"><span class="co1">#  Versione: 1.4</span></div><div class="de1"><span class="co1">#  Data di rilascio: 10/07/2001</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1">#  Descrizione:</span></div><div class="de1"><span class="co1">#	Questo script simula il pentolone alchemico di Dragon Quest VIII.</span></div><div class="de1"><span class="co1">#	Per chi non lo conoscesse il pentolone alchemico permette di "buttare"</span></div><div class="de1"><span class="co1">#	nel pentolone oggetti per crearne uno nuovo.</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1">#  Version:</span></div><div class="de1"><span class="co1">#	1.0 (07/10/2008): Versione Base.</span></div><div class="de1"><span class="co1">#	1.1 (06/12/2008): Aggiunta l'opzione Failure Item.</span></div><div class="de1"><span class="co1">#	1.2 (08/12/2008): Ora si possono vedere immediatamente i risultati.</span></div><div class="de1"><span class="co1">#	1.3 (09/12/2008): Aggiunto un time meter.</span></div><div class="de1"><span class="co1">#					  Aggiunto un filtro per gli oggetti inusabili.</span></div><div class="de1"><span class="co1">#	1.4 (10/07/2010): Bugfix.</span></div><div class="de1"><span class="co1">#------------------------------------------------------------------------------</span></div><div class="de1"><span class="co1">#  Istruzioni:</span></div><div class="de1"><span class="co1">#	Per chiamare il pentolone usate il comando script degli eventi ed inserite:</span></div><div class="de1"><span class="co1">#	  $scene = Scene_AlchemyPot.new</span></div><div class="de1"><span class="co1">#	Premere A per passare dalla finestra di conferma a quella degli oggetti e viceversa.</span></div><div class="de1"><span class="co1">#	Per personalizzare lo script andate nella sezione Configurazione e Vocabolario.</span></div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"> </div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"><span class="co1">#  Configuration</span></div><div class="de1"><span class="co1">#=============================================================================</span></div><div class="de1"><span class="kw1">module</span> AlchemyPot</div><div class="de1">  <span class="co1">#=====NON TOCCARE=========================================================</span></div><div class="de1">  i = load_data<span class="br0">(</span><span class="st0">"Data/Items.rvdata"</span><span class="br0">)</span></div><div class="de1">  w = load_data<span class="br0">(</span><span class="st0">"Data/Weapons.rvdata"</span><span class="br0">)</span></div><div class="de1">  a = load_data<span class="br0">(</span><span class="st0">"Data/Armors.rvdata"</span><span class="br0">)</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1"> </div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  <span class="co1">#  Formula: Imposta le formule del pentolone.</span></div><div class="de1">  <span class="co1">#-------------------------------------------------------------------------</span></div><div class="de1">  <span class="co1">#  Sintassi:</span></div><div class="de1">  <span class="co1">#	Formula[iId1, ...] = [iId2, time]</span></div><div class="de1">  <span class="co1">#  Parametri:</span></div><div class="de1">  <span class="co1">#	iId1: id degli ingredienti, usate i[id] per gli oggetti, w[id] per le armi,</span></div><div class="de1">  <span class="co1">#		  a[id] per le armature. id č il numero dell'oggetto nel database.</span></div><div class="de1">  <span class="co1">#	iId2: id dell'oggetto ottenuto, usate i[id] per gli oggetti, w[id] per le armi,</span></div><div class="de1">  <span class="co1">#		  a[id] per le armature. id č il numero dell'oggetto nel database.</span></div><div class="de1">  <span class="co1">#	time: numero di minuti richiesti per la ricetta.</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  Formula = <span class="br0">{</span><span class="br0">}</span></div><div class="de1">  Formula<span class="br0">[</span><span class="br0">[</span>i<span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span>, i<span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span><span class="br0">]</span><span class="br0">]</span> = <span class="br0">[</span>i<span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span>, <span class="nu0">1</span><span class="br0">]</span></div><div class="de1">  Formula<span class="br0">[</span><span class="br0">[</span>i<span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span>, w<span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span><span class="br0">]</span><span class="br0">]</span> = <span class="br0">[</span>w<span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span>, <span class="nu0">2</span><span class="br0">]</span></div><div class="de1">  Formula<span class="br0">[</span><span class="br0">[</span>a<span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span>, w<span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span><span class="br0">]</span><span class="br0">]</span> = <span class="br0">[</span>a<span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span>, <span class="nu0">4</span><span class="br0">]</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  <span class="co1">#  UnusableItem: Definisce gli oggetti che non possono essere messi nel pentolone</span></div><div class="de1">  <span class="co1">#-------------------------------------------------------------------------</span></div><div class="de1">  <span class="co1">#  Sintax:</span></div><div class="de1">  <span class="co1">#	UnusableItem  = [iId, ...]</span></div><div class="de1">  <span class="co1">#  Parameter:</span></div><div class="de1">  <span class="co1">#	iId: id degli ingredienti, usate i[id] per gli oggetti, w[id] per le armi,</span></div><div class="de1">  <span class="co1">#		  a[id] per le armature. id č il numero dell'oggetto nel database.</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  UnusableItem = <span class="br0">[</span>i<span class="br0">[</span><span class="nu0">3</span><span class="br0">]</span>, w<span class="br0">[</span><span class="nu0">5</span><span class="br0">]</span>, a<span class="br0">[</span><span class="nu0">4</span><span class="br0">]</span><span class="br0">]</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  <span class="co1">#  MaxItem: Numero massimo di oggetti inserbili nel pentolone.</span></div><div class="de1">  <span class="co1">#-------------------------------------------------------------------------</span></div><div class="de1">  <span class="co1">#  Sintassi:</span></div><div class="de1">  <span class="co1">#	MaxItem = n</span></div><div class="de1">  <span class="co1">#  Parametri:</span></div><div class="de1">  <span class="co1">#	n: Numero massimo di oggetti inserbili nel pentolone.</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  MaxItem = <span class="nu0">5</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  <span class="co1">#  FailureItem: Imposta gli ogetti ottenuti se si sbaglia formula</span></div><div class="de1">  <span class="co1">#-------------------------------------------------------------------------</span></div><div class="de1">  <span class="co1">#  Sintassi:</span></div><div class="de1">  <span class="co1">#	FailureItem = [iId, ...]</span></div><div class="de1">  <span class="co1">#  Parametri:</span></div><div class="de1">  <span class="co1">#	iId: id dell'oggetto ottenuto, usate i[id] per gli oggetti, w[id] per le armi,</span></div><div class="de1">  <span class="co1">#		  a[id] per le armature. id č il numero dell'oggetto nel database.</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  FailureItem = <span class="br0">[</span>i<span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span>, w<span class="br0">[</span><span class="nu0">4</span><span class="br0">]</span>, a<span class="br0">[</span><span class="nu0">5</span><span class="br0">]</span><span class="br0">]</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  <span class="co1">#  FailureTime: Imposta il tempo per creare l'oggetto sbagliato</span></div><div class="de1">  <span class="co1">#-------------------------------------------------------------------------</span></div><div class="de1">  <span class="co1">#  Sintassi:</span></div><div class="de1">  <span class="co1">#	FailureItem = time</span></div><div class="de1">  <span class="co1">#  Parametri:</span></div><div class="de1">  <span class="co1">#	time: numero di minuti richiesti per la ricetta.</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  FailureTime = <span class="nu0">1</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  <span class="co1">#  TimeMeter: Imposta le immagini per la barra del tempo</span></div><div class="de1">  <span class="co1">#-------------------------------------------------------------------------</span></div><div class="de1">  <span class="co1">#  Sintassi:</span></div><div class="de1">  <span class="co1">#	TimeMeter = [emptymeter, fullmeter] o nil</span></div><div class="de1">  <span class="co1">#  Parametri:</span></div><div class="de1">  <span class="co1">#	emptymeter = picture che rappresenta la barra del tempo vuota</span></div><div class="de1">  <span class="co1">#	fullmeter = picture che rappresenta la barra del tempo piena</span></div><div class="de1">  <span class="co1">#	nil = mettere nil per non visualizzare la barra del tempo</span></div><div class="de1">  <span class="co1">#=========================================================================</span></div><div class="de1">  TimeMeter = <span class="kw2">nil</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="co1">#==============================================================================</span></div><div class="de1"><span class="co1">#  Vocabolario</span></div><div class="de1"><span class="co1">#=============================================================================</span></div><div class="de1"><span class="kw1">module</span> Vocab</div><div class="de1">  <span class="co1">#Pulsante di Conferma</span></div><div class="de1">  AlchemyPotGo = <span class="st0">"Avvia"</span></div><div class="de1">  <span class="co1">#Pulsante di uscita</span></div><div class="de1">  AlchemyPotExit = <span class="st0">"Esci"</span></div><div class="de1">  <span class="co1">#Formula Corretta</span></div><div class="de1">  AlchemyPotRightFormula = <span class="st0">"Credo che possa funzionare!"</span></div><div class="de1">  <span class="co1">#Formula Inesistente</span></div><div class="de1">  AlchemyPotWrongFormula = <span class="st0">"Non credo che possa funzionare!"</span></div><div class="de1">  <span class="co1">#Ricetta Terminata</span></div><div class="de1">  AlchemyPotFormulaFinished = <span class="st0">"La ricetta č pronta!"</span></div><div class="de1">  <span class="co1">#Ricetta non Terminata</span></div><div class="de1">  AlchemyPotFormulaNotFinished = <span class="st0">"La ricetta non č ancora pronta!"</span></div><div class="de1">  <span class="co1">#Oggetto ottenuto</span></div><div class="de1">  AlchemyPotObtained = <span class="st0">"Hai ottenuto:"</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Game_Party</div><div class="de1">  attr_accessor   <span class="re3">:alchemy_pot</span></div><div class="de1">  <span class="kw1">alias</span> tslalchemypot_gameparty_initialize initialize</div><div class="de1">  <span class="kw1">def</span> initialize</div><div class="de1">	tslalchemypot_gameparty_initialize</div><div class="de1">	<span class="re1">@alchemy_pot</span> = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Window_Base</div><div class="de1">  <span class="kw1">def</span> draw_graphical_bar<span class="br0">(</span>x, y, barravuota, barrapiena, corrente, max<span class="br0">)</span></div><div class="de1">	barra_vuota = Bitmap.<span class="me1">new</span><span class="br0">(</span><span class="st0">"Graphics/Pictures/"</span><span class="sy0">+</span>barravuota<span class="br0">)</span></div><div class="de1">	barra_piena = Bitmap.<span class="me1">new</span><span class="br0">(</span><span class="st0">"Graphics/Pictures/"</span><span class="sy0">+</span>barrapiena<span class="br0">)</span></div><div class="de1">	taglio = corrente.<span class="me1">to_f</span> <span class="sy0">/</span> max.<span class="me1">to_f</span></div><div class="de1">	cwp = barra_piena.<span class="me1">width</span></div><div class="de1">	cwv = barra_vuota.<span class="me1">width</span></div><div class="de1">	chp = barra_piena.<span class="me1">height</span></div><div class="de1">	chv = barra_vuota.<span class="me1">height</span></div><div class="de1">	taglio = taglio<span class="sy0">*</span>cwp</div><div class="de1">	src_rect = Rect.<span class="me1">new</span><span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">0</span>, taglio, chp<span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">blt</span><span class="br0">(</span><span class="nu0">32</span><span class="sy0">+</span>x<span class="sy0">-</span>cwp<span class="sy0">/</span><span class="nu0">4</span>, <span class="nu0">18</span><span class="sy0">+</span>y<span class="sy0">-</span>chp<span class="sy0">/</span><span class="nu0">2</span>, barra_piena, src_rect<span class="br0">)</span></div><div class="de1">	src_rect = Rect.<span class="me1">new</span><span class="br0">(</span>taglio, <span class="nu0">0</span>, cwv<span class="sy0">-</span>taglio, chv<span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">blt</span><span class="br0">(</span><span class="nu0">32</span><span class="sy0">+</span>x<span class="sy0">-</span>cwv<span class="sy0">/</span><span class="nu0">4</span><span class="sy0">+</span>taglio, <span class="nu0">18</span><span class="sy0">+</span>y<span class="sy0">-</span>chv<span class="sy0">/</span><span class="nu0">2</span>, barra_vuota, src_rect<span class="br0">)</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Window_AlchemyPotItem <span class="sy0"><</span> Window_Selectable</div><div class="de1">  <span class="kw1">def</span> initialize</div><div class="de1">	<span class="kw1">super</span><span class="br0">(</span><span class="nu0">32</span>, <span class="nu0">80</span>, <span class="nu0">292</span>, <span class="nu0">292</span><span class="br0">)</span></div><div class="de1">	<span class="re1">@column_max</span> = <span class="nu0">10</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">index</span> = <span class="nu0">0</span></div><div class="de1">	refresh</div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> item</div><div class="de1">	<span class="kw2">return</span> <span class="re1">@data</span><span class="br0">[</span><span class="kw2">self</span>.<span class="me1">index</span><span class="br0">]</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> <span class="kw1">include</span>?<span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">	<span class="kw2">return</span> <span class="kw2">false</span> <span class="kw1">if</span> item == <span class="kw2">nil</span></div><div class="de1">	<span class="kw1">if</span> <span class="re0">$game_temp</span>.<span class="me1">in_battle</span></div><div class="de1">	  <span class="kw2">return</span> <span class="kw2">false</span> <span class="kw1">unless</span> item.<span class="me1">is_a</span>?<span class="br0">(</span><span class="re2">RPG::Item</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="kw2">return</span> <span class="kw2">true</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> item_rect<span class="br0">(</span>index<span class="br0">)</span></div><div class="de1">	rect = Rect.<span class="me1">new</span><span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">0</span><span class="br0">)</span></div><div class="de1">	rect.<span class="me1">width</span> = <span class="nu0">24</span></div><div class="de1">	rect.<span class="me1">height</span> = <span class="nu0">24</span></div><div class="de1">	rect.<span class="me1">x</span> = index <span class="sy0">%</span> <span class="re1">@column_max</span> <span class="sy0">*</span> <span class="nu0">26</span></div><div class="de1">	rect.<span class="me1">y</span> = index <span class="sy0">/</span> <span class="re1">@column_max</span> <span class="sy0">*</span> <span class="nu0">26</span></div><div class="de1">	<span class="kw2">return</span> rect</div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> enable?<span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">	<span class="kw2">return</span> <span class="re0">$game_party</span>.<span class="me1">item_can_use</span>?<span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> refresh</div><div class="de1">	<span class="re1">@data</span> = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	<span class="kw1">for</span> item <span class="kw1">in</span> <span class="re0">$game_party</span>.<span class="me1">items</span></div><div class="de1">	  <span class="kw1">next</span> <span class="kw1">unless</span> <span class="kw1">include</span>?<span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">	  <span class="re1">@data</span>.<span class="me1">push</span><span class="br0">(</span>item<span class="br0">)</span> <span class="kw1">if</span> check<span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="re1">@data</span>.<span class="me1">push</span><span class="br0">(</span><span class="kw2">nil</span><span class="br0">)</span> <span class="kw1">if</span> <span class="kw1">include</span>?<span class="br0">(</span><span class="kw2">nil</span><span class="br0">)</span></div><div class="de1">	<span class="re1">@item_max</span> = <span class="re1">@data</span>.<span class="me1">size</span></div><div class="de1">	create_contents</div><div class="de1">	<span class="kw1">for</span> i <span class="kw1">in</span> 0...@item_max</div><div class="de1">	  draw_item<span class="br0">(</span>i<span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> draw_item<span class="br0">(</span>index<span class="br0">)</span></div><div class="de1">	rect = item_rect<span class="br0">(</span>index<span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">clear_rect</span><span class="br0">(</span>rect<span class="br0">)</span></div><div class="de1">	item = <span class="re1">@data</span><span class="br0">[</span>index<span class="br0">]</span></div><div class="de1">	<span class="kw1">if</span> item != <span class="kw2">nil</span></div><div class="de1">	  number = <span class="re0">$game_party</span>.<span class="me1">item_number</span><span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">	  x = index <span class="sy0">%</span> <span class="re1">@column_max</span> <span class="sy0">*</span> <span class="nu0">26</span></div><div class="de1">	  y = index <span class="sy0">/</span> <span class="re1">@column_max</span> <span class="sy0">*</span> <span class="nu0">26</span></div><div class="de1">	  draw_icon<span class="br0">(</span>item.<span class="me1">icon_index</span>, x, y<span class="br0">)</span></div><div class="de1">	  <span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">font</span>.<span class="me1">size</span> = <span class="nu0">12</span></div><div class="de1">	  <span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">draw_text</span><span class="br0">(</span><span class="nu0">10</span> <span class="sy0">+</span> x, <span class="nu0">6</span> <span class="sy0">+</span> y, <span class="nu0">24</span>, <span class="nu0">24</span>, number.<span class="me1">to_s</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> update_help</div><div class="de1">	<span class="re1">@help_window</span>.<span class="me1">set_text</span><span class="br0">(</span>item == <span class="kw2">nil</span> ? <span class="st0">""</span> : item.<span class="me1">name</span><span class="br0">)</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> check<span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">	<span class="kw1">for</span> i <span class="kw1">in</span> <span class="re2">AlchemyPot::UnusableItem</span></div><div class="de1">	  <span class="kw1">if</span> i.<span class="me1">id</span> == item.<span class="me1">id</span> <span class="kw1">and</span> i.<span class="kw1">class</span> == item.<span class="kw1">class</span></div><div class="de1">		<span class="kw2">return</span> <span class="kw2">false</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="kw2">return</span> <span class="kw2">true</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Window_AlchemyPotPot <span class="sy0"><</span> Window_Base</div><div class="de1">  <span class="kw1">def</span> initialize</div><div class="de1">	<span class="kw1">super</span><span class="br0">(</span><span class="nu0">454</span>, <span class="nu0">80</span>, <span class="nu0">26</span> <span class="sy0">+</span> <span class="nu0">32</span>, <span class="nu0">26</span> <span class="sy0">*</span> <span class="re2">AlchemyPot::MaxItem</span> <span class="sy0">+</span> <span class="nu0">32</span><span class="br0">)</span></div><div class="de1">	refresh</div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> refresh<span class="br0">(</span>pot = <span class="br0">[</span><span class="br0">]</span><span class="br0">)</span>  </div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">clear</span></div><div class="de1">	<span class="re1">@data</span> = pot.<span class="me1">clone</span></div><div class="de1">	<span class="re1">@data</span>.<span class="me1">push</span><span class="br0">(</span><span class="kw2">nil</span><span class="br0">)</span> <span class="kw1">if</span> <span class="re1">@data</span> == <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	<span class="re1">@item_max</span> = <span class="re1">@data</span>.<span class="me1">size</span></div><div class="de1">	create_contents</div><div class="de1">	<span class="kw1">for</span> i <span class="kw1">in</span> 0...@item_max</div><div class="de1">	  draw_item<span class="br0">(</span>i<span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> draw_item<span class="br0">(</span>index<span class="br0">)</span></div><div class="de1">	item = <span class="re1">@data</span><span class="br0">[</span>index<span class="br0">]</span></div><div class="de1">	<span class="kw1">if</span> item != <span class="kw2">nil</span></div><div class="de1">	  y = index <span class="sy0">*</span> <span class="nu0">26</span></div><div class="de1">	  draw_icon<span class="br0">(</span>item.<span class="me1">icon_index</span>, <span class="nu0">0</span>, y<span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Window_AlchemyPotResult <span class="sy0"><</span> Window_Base</div><div class="de1">  <span class="kw1">def</span> initialize</div><div class="de1">	<span class="kw1">super</span><span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">180</span>, <span class="nu0">272</span>, WLH <span class="sy0">+</span> <span class="nu0">32</span><span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">width</span> = <span class="br0">[</span><span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">text_size</span><span class="br0">(</span><span class="re2">Vocab::AlchemyPotObtained</span><span class="br0">)</span>.<span class="me1">width</span> <span class="sy0">+</span> <span class="nu0">192</span>, <span class="nu0">544</span><span class="br0">]</span>.<span class="me1">min</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">x</span> = <span class="nu0">272</span> <span class="sy0">-</span> <span class="kw2">self</span>.<span class="me1">width</span> <span class="sy0">/</span> <span class="nu0">2</span></div><div class="de1">	create_contents</div><div class="de1">	refresh</div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> refresh<span class="br0">(</span>item = <span class="kw2">nil</span><span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">clear</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">font</span>.<span class="me1">color</span> = normal_color</div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">draw_text</span><span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">0</span>, <span class="kw2">self</span>.<span class="me1">width</span> <span class="sy0">-</span> <span class="nu0">40</span>, WLH, <span class="re2">Vocab::AlchemyPotObtained</span><span class="br0">)</span></div><div class="de1">	draw_item_name<span class="br0">(</span>item, <span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">text_size</span><span class="br0">(</span><span class="re2">Vocab::AlchemyPotObtained</span><span class="br0">)</span>.<span class="me1">width</span> <span class="sy0">+</span> <span class="nu0">2</span>, <span class="nu0">0</span><span class="br0">)</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Window_PotTimeMeter <span class="sy0"><</span> Window_Base</div><div class="de1">  <span class="kw1">def</span> initialize<span class="br0">(</span>a = <span class="nu0">0</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">super</span><span class="br0">(</span><span class="nu0">180</span>, <span class="nu0">360</span>, <span class="nu0">192</span>, <span class="nu0">64</span><span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">contents</span> = Bitmap.<span class="me1">new</span><span class="br0">(</span>width <span class="sy0">-</span> <span class="nu0">32</span>, height <span class="sy0">-</span> <span class="nu0">32</span><span class="br0">)</span></div><div class="de1">	<span class="kw2">self</span>.<span class="me1">opacity</span> = <span class="nu0">0</span></div><div class="de1">	refresh<span class="br0">(</span>a<span class="br0">)</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1">  <span class="kw1">def</span> refresh<span class="br0">(</span>a<span class="br0">)</span></div><div class="de1">	<span class="kw1">if</span> <span class="re2">AlchemyPot::TimeMeter</span> != <span class="kw2">nil</span></div><div class="de1">	  <span class="kw2">self</span>.<span class="me1">contents</span>.<span class="me1">clear</span></div><div class="de1">	  a = <span class="nu0">0</span> <span class="kw1">if</span> a == <span class="kw2">nil</span></div><div class="de1">	  b = <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span></div><div class="de1">	  b = <span class="br0">(</span>Graphics.<span class="me1">frame_count</span> <span class="sy0">-</span> a<span class="br0">)</span> <span class="sy0">*</span> <span class="nu0">100</span> <span class="kw1">if</span> b == <span class="kw2">nil</span></div><div class="de1">	  draw_graphical_bar<span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">0</span>, <span class="re2">AlchemyPot::TimeMeter</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>, <span class="re2">AlchemyPot::TimeMeter</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span>, Graphics.<span class="me1">frame_count</span><span class="sy0">-</span>a, b<span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div><div class="de1"> </div><div class="de1"><span class="kw1">class</span> Scene_AlchemyPot <span class="sy0"><</span> Scene_Base</div><div class="de1">  <span class="kw1">def</span> start</div><div class="de1">	<span class="kw1">super</span></div><div class="de1">	create_menu_background</div><div class="de1">	create_command_window</div><div class="de1">	<span class="re1">@help_window</span> = Window_Help.<span class="me1">new</span></div><div class="de1">	<span class="re1">@item_window</span> = Window_AlchemyPotItem.<span class="me1">new</span></div><div class="de1">	<span class="re1">@item_window</span>.<span class="me1">help_window</span> = <span class="re1">@help_window</span></div><div class="de1">	<span class="re1">@pot_window</span> = Window_AlchemyPotPot.<span class="me1">new</span></div><div class="de1">	<span class="re1">@result_window</span> = Window_AlchemyPotResult.<span class="me1">new</span></div><div class="de1">	<span class="re1">@result_window</span>.<span class="me1">visible</span> = <span class="kw2">false</span></div><div class="de1">	<span class="re1">@meter</span> = Window_PotTimeMeter.<span class="me1">new</span><span class="br0">(</span>$game_party.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span><span class="br0">)</span></div><div class="de1">	<span class="re1">@ready</span> = <span class="kw2">false</span></div><div class="de1">	<span class="kw1">if</span> <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span> != <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	  <span class="kw1">if</span> <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span> == <span class="st0">"Wrong"</span></div><div class="de1">		<span class="re1">@ingredients</span> = <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span>.<span class="me1">clone</span></div><div class="de1">		item = <span class="re2">AlchemyPot::FailureItem</span><span class="br0">[</span><span class="kw3">rand</span><span class="br0">(</span><span class="re2">AlchemyPot::FailureItem</span>.<span class="me1">size</span><span class="br0">)</span><span class="br0">]</span></div><div class="de1">	  <span class="kw1">else</span></div><div class="de1">		<span class="re1">@ingredients</span> = <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span>.<span class="me1">clone</span></div><div class="de1">		item = <span class="re2">AlchemyPot::Formula</span><span class="br0">[</span>find_recipe<span class="br0">(</span>@ingredients<span class="br0">)</span><span class="br0">]</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	  <span class="re1">@pot_window</span>.<span class="me1">refresh</span><span class="br0">(</span>@ingredients<span class="br0">)</span>	</div><div class="de1">	  <span class="re1">@item_window</span>.<span class="me1">active</span> = <span class="kw2">false</span></div><div class="de1">	  <span class="kw1">if</span> Graphics.<span class="me1">frame_count</span> <span class="sy0">-</span> <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span> <span class="sy0">></span>= <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span></div><div class="de1">		<span class="re1">@help_window</span>.<span class="me1">set_text</span><span class="br0">(</span><span class="re2">Vocab::AlchemyPotFormulaFinished</span><span class="br0">)</span></div><div class="de1">		<span class="re0">$game_party</span>.<span class="me1">gain_item</span><span class="br0">(</span>item, <span class="nu0">1</span><span class="br0">)</span></div><div class="de1">		<span class="re1">@result_window</span>.<span class="me1">refresh</span><span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">		<span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span> = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">		<span class="re1">@ready</span> = <span class="kw2">true</span></div><div class="de1">	  <span class="kw1">else</span></div><div class="de1">		<span class="re1">@help_window</span>.<span class="me1">set_text</span><span class="br0">(</span><span class="re2">Vocab::AlchemyPotFormulaNotFinished</span><span class="br0">)</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">else</span></div><div class="de1">	  <span class="re1">@ingredients</span> = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> terminate</div><div class="de1">	<span class="kw1">super</span></div><div class="de1">	dispose_menu_background</div><div class="de1">	dispose_command_window</div><div class="de1">	<span class="re1">@help_window</span>.<span class="me1">dispose</span></div><div class="de1">	<span class="re1">@item_window</span>.<span class="me1">dispose</span></div><div class="de1">	<span class="re1">@pot_window</span>.<span class="me1">dispose</span></div><div class="de1">	<span class="re1">@meter</span>.<span class="me1">dispose</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> update</div><div class="de1">	<span class="kw1">super</span></div><div class="de1">	update_menu_background</div><div class="de1">	<span class="re1">@help_window</span>.<span class="me1">update</span></div><div class="de1">	<span class="re1">@command_window</span>.<span class="me1">update</span></div><div class="de1">	<span class="re1">@item_window</span>.<span class="me1">update</span></div><div class="de1">	<span class="re1">@pot_window</span>.<span class="me1">update</span></div><div class="de1">	<span class="re1">@meter</span>.<span class="me1">update</span></div><div class="de1">	<span class="kw1">if</span> <span class="re1">@command_window</span>.<span class="me1">active</span></div><div class="de1">	  update_command_selection</div><div class="de1">	<span class="kw1">elsif</span> <span class="re1">@item_window</span>.<span class="me1">active</span></div><div class="de1">	  update_item_selection</div><div class="de1">	<span class="kw1">elsif</span> <span class="re1">@ready</span> <span class="kw1">and</span> <span class="re1">@result_window</span>.<span class="me1">visible</span> == <span class="kw2">false</span></div><div class="de1">	  <span class="kw1">if</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::C</span><span class="br0">)</span></div><div class="de1">		Sound.<span class="me1">play_decision</span></div><div class="de1">		<span class="re1">@result_window</span>.<span class="me1">visible</span> = <span class="kw2">true</span></div><div class="de1">		<span class="kw2">return</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">elsif</span> <span class="re1">@result_window</span>.<span class="me1">visible</span></div><div class="de1">	  <span class="kw1">if</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::C</span><span class="br0">)</span>	  </div><div class="de1">		Sound.<span class="me1">play_decision</span></div><div class="de1">		<span class="re1">@ingredients</span> = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">		<span class="re1">@ready</span> = <span class="kw2">false</span></div><div class="de1">		<span class="re1">@result_window</span>.<span class="me1">visible</span> = <span class="kw2">false</span></div><div class="de1">		<span class="re1">@item_window</span>.<span class="me1">active</span> = <span class="kw2">true</span></div><div class="de1">		<span class="re1">@item_window</span>.<span class="me1">refresh</span></div><div class="de1">		<span class="re1">@pot_window</span>.<span class="me1">refresh</span></div><div class="de1">		<span class="kw2">return</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">else</span></div><div class="de1">	  <span class="kw1">if</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::C</span><span class="br0">)</span>	  </div><div class="de1">		Sound.<span class="me1">play_decision</span></div><div class="de1">		<span class="re0">$scene</span> = Scene_Map.<span class="me1">new</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="kw1">if</span> <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span> != <span class="kw2">nil</span></div><div class="de1">	  <span class="re1">@meter</span>.<span class="me1">refresh</span><span class="br0">(</span>$game_party.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span><span class="br0">)</span></div><div class="de1">	  <span class="kw1">if</span> Graphics.<span class="me1">frame_count</span> <span class="sy0">-</span> <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span> <span class="sy0">></span>= <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span></div><div class="de1">		<span class="re0">$scene</span> = Scene_AlchemyPot.<span class="me1">new</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> create_command_window</div><div class="de1">	s1 = <span class="re2">Vocab::AlchemyPotGo</span></div><div class="de1">	s2 = <span class="re2">Vocab::AlchemyPotExit</span></div><div class="de1">	<span class="re1">@command_window</span> = Window_Command.<span class="me1">new</span><span class="br0">(</span><span class="nu0">96</span>, <span class="br0">[</span>s1, s2<span class="br0">]</span><span class="br0">)</span></div><div class="de1">	<span class="re1">@command_window</span>.<span class="me1">active</span> = <span class="kw2">false</span></div><div class="de1">	<span class="re1">@command_window</span>.<span class="me1">x</span> = <span class="nu0">430</span></div><div class="de1">	<span class="re1">@command_window</span>.<span class="me1">y</span> = <span class="nu0">304</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> dispose_command_window</div><div class="de1">	<span class="re1">@command_window</span>.<span class="me1">dispose</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> update_item_selection</div><div class="de1">	<span class="kw1">if</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::B</span><span class="br0">)</span></div><div class="de1">	  Sound.<span class="me1">play_cancel</span></div><div class="de1">	  <span class="kw1">if</span> <span class="re1">@ingredients</span> == <span class="br0">[</span><span class="br0">]</span></div><div class="de1">		<span class="re0">$scene</span> = Scene_Map.<span class="me1">new</span></div><div class="de1">	  <span class="kw1">else</span></div><div class="de1">		<span class="re0">$game_party</span>.<span class="me1">gain_item</span><span class="br0">(</span>@ingredients.<span class="me1">pop</span>, <span class="nu0">1</span><span class="br0">)</span></div><div class="de1">		<span class="re1">@item_window</span>.<span class="me1">refresh</span></div><div class="de1">		<span class="re1">@pot_window</span>.<span class="me1">refresh</span><span class="br0">(</span>@ingredients<span class="br0">)</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">elsif</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::C</span><span class="br0">)</span></div><div class="de1">	  <span class="kw1">if</span> <span class="re1">@ingredients</span>.<span class="me1">size</span> <span class="sy0"><</span> <span class="re2">AlchemyPot::MaxItem</span> <span class="kw1">and</span> <span class="re1">@item_window</span>.<span class="me1">item</span> != <span class="kw2">nil</span></div><div class="de1">		Sound.<span class="me1">play_decision</span></div><div class="de1">		item = <span class="re1">@item_window</span>.<span class="me1">item</span></div><div class="de1">		<span class="re1">@ingredients</span>.<span class="me1">push</span><span class="br0">(</span>item<span class="br0">)</span></div><div class="de1">		<span class="re0">$game_party</span>.<span class="me1">gain_item</span><span class="br0">(</span>item, <span class="sy0">-</span><span class="nu0">1</span><span class="br0">)</span></div><div class="de1">		<span class="re1">@item_window</span>.<span class="me1">refresh</span></div><div class="de1">		<span class="re1">@pot_window</span>.<span class="me1">refresh</span><span class="br0">(</span>@ingredients<span class="br0">)</span></div><div class="de1">	  <span class="kw1">else</span></div><div class="de1">		Sound.<span class="me1">play_buzzer</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">elsif</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::A</span><span class="br0">)</span></div><div class="de1">	  Sound.<span class="me1">play_decision</span></div><div class="de1">	  <span class="re1">@item_window</span>.<span class="me1">active</span> = <span class="kw2">false</span></div><div class="de1">	  <span class="re1">@command_window</span>.<span class="me1">active</span> = <span class="kw2">true</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> update_command_selection</div><div class="de1">	<span class="kw1">if</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::B</span><span class="br0">)</span></div><div class="de1">	  Sound.<span class="me1">play_cancel</span></div><div class="de1">	  <span class="kw3">exit</span></div><div class="de1">	<span class="kw1">elsif</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::C</span><span class="br0">)</span></div><div class="de1">	  <span class="kw1">case</span> <span class="re1">@command_window</span>.<span class="me1">index</span></div><div class="de1">	  <span class="kw1">when</span> <span class="nu0">0</span></div><div class="de1">		<span class="kw1">if</span> <span class="re1">@ingredients</span>.<span class="me1">size</span> <span class="sy0">></span> <span class="nu0">1</span></div><div class="de1">		  Sound.<span class="me1">play_decision</span></div><div class="de1">		  start_alchemy</div><div class="de1">		<span class="kw1">else</span></div><div class="de1">		  Sound.<span class="me1">play_buzzer</span></div><div class="de1">		<span class="kw1">end</span></div><div class="de1">	  <span class="kw1">when</span> <span class="nu0">1</span></div><div class="de1">		Sound.<span class="me1">play_decision</span></div><div class="de1">		<span class="kw3">exit</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">elsif</span> Input.<span class="me1">trigger</span>?<span class="br0">(</span><span class="re2">Input::A</span><span class="br0">)</span></div><div class="de1">	  Sound.<span class="me1">play_decision</span></div><div class="de1">	  <span class="re1">@item_window</span>.<span class="me1">active</span> = <span class="kw2">true</span></div><div class="de1">	  <span class="re1">@command_window</span>.<span class="me1">active</span> = <span class="kw2">false</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> <span class="kw3">exit</span></div><div class="de1">	<span class="kw1">for</span> item <span class="kw1">in</span> <span class="re1">@ingredients</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">gain_item</span><span class="br0">(</span>item, <span class="nu0">1</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="re0">$scene</span> = Scene_Map.<span class="me1">new</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> start_alchemy</div><div class="de1">	rec = find_recipe<span class="br0">(</span>@ingredients<span class="br0">)</span></div><div class="de1">	<span class="kw1">if</span> rec != <span class="kw2">nil</span> <span class="sy0">&&</span> <span class="re2">AlchemyPot::Formula</span><span class="br0">[</span>rec<span class="br0">]</span> != <span class="kw2">nil</span></div><div class="de1">	  <span class="re1">@help_window</span>.<span class="me1">set_text</span><span class="br0">(</span><span class="re2">Vocab::AlchemyPotRightFormula</span><span class="br0">)</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span> = rec.<span class="me1">clone</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span> = Graphics.<span class="me1">frame_count</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span> =  <span class="re2">AlchemyPot::Formula</span><span class="br0">[</span>rec<span class="br0">]</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span> <span class="sy0">*</span> Graphics.<span class="me1">frame_rate</span> <span class="sy0">*</span> <span class="nu0">60</span></div><div class="de1">	  <span class="re1">@command_window</span>.<span class="me1">active</span> = <span class="kw2">false</span></div><div class="de1">	  <span class="kw2">return</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="re1">@help_window</span>.<span class="me1">set_text</span><span class="br0">(</span><span class="re2">Vocab::AlchemyPotWrongFormula</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">if</span> <span class="re2">AlchemyPot::FailureItem</span>.<span class="me1">size</span> <span class="sy0">></span> <span class="nu0">0</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">0</span><span class="br0">]</span> = <span class="br0">[</span><span class="st0">"Wrong"</span>, <span class="re1">@ingredients</span>.<span class="me1">clone</span><span class="br0">]</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">1</span><span class="br0">]</span> = Graphics.<span class="me1">frame_count</span></div><div class="de1">	  <span class="re0">$game_party</span>.<span class="me1">alchemy_pot</span><span class="br0">[</span><span class="nu0">2</span><span class="br0">]</span> = <span class="re2">AlchemyPot::FailureTime</span> <span class="sy0">*</span> Graphics.<span class="me1">frame_rate</span> <span class="sy0">*</span> <span class="nu0">60</span></div><div class="de1">	  <span class="re1">@command_window</span>.<span class="me1">active</span> = <span class="kw2">false</span></div><div class="de1">	  <span class="kw2">return</span></div><div class="de1">	<span class="kw1">else</span></div><div class="de1">	  <span class="kw1">for</span> item <span class="kw1">in</span> <span class="re1">@ingredients</span></div><div class="de1">		<span class="re0">$game_party</span>.<span class="me1">gain_item</span><span class="br0">(</span>item, <span class="nu0">1</span><span class="br0">)</span></div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	  <span class="re1">@ingredients</span> = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	  <span class="re1">@item_window</span>.<span class="me1">refresh</span></div><div class="de1">	  <span class="re1">@pot_window</span>.<span class="me1">refresh</span><span class="br0">(</span>@ingredients<span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> find_recipe<span class="br0">(</span>items<span class="br0">)</span></div><div class="de1">	<span class="kw1">for</span> i <span class="kw1">in</span> <span class="re2">AlchemyPot::Formula</span>.<span class="me1">keys</span></div><div class="de1">	  formula = item_sort<span class="br0">(</span>i<span class="br0">)</span></div><div class="de1">	  ingredients = item_sort<span class="br0">(</span>items<span class="br0">)</span></div><div class="de1">	  <span class="kw1">if</span> formula == ingredients</div><div class="de1">		<span class="kw2">return</span> i</div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">  <span class="kw1">end</span></div><div class="de1"> </div><div class="de1">  <span class="kw1">def</span> item_sort<span class="br0">(</span>formula<span class="br0">)</span></div><div class="de1">	i = <span class="br0">[</span><span class="br0">]</span>; w = <span class="br0">[</span><span class="br0">]</span>; a = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	<span class="kw1">for</span> item <span class="kw1">in</span> 0...<span class="me1">formula</span>.<span class="me1">size</span></div><div class="de1">	  <span class="kw1">case</span> formula<span class="br0">[</span>item<span class="br0">]</span></div><div class="de1">	  <span class="kw1">when</span> <span class="re2">RPG::Item</span></div><div class="de1">		i.<span class="me1">push</span><span class="br0">(</span>formula<span class="br0">[</span>item<span class="br0">]</span>.<span class="me1">id</span><span class="br0">)</span></div><div class="de1">		i.<span class="me1">sort</span>!</div><div class="de1">	  <span class="kw1">when</span> <span class="re2">RPG::Weapon</span></div><div class="de1">		w.<span class="me1">push</span><span class="br0">(</span>formula<span class="br0">[</span>item<span class="br0">]</span>.<span class="me1">id</span><span class="br0">)</span></div><div class="de1">		w.<span class="me1">sort</span>!</div><div class="de1">	  <span class="kw1">when</span> <span class="re2">RPG::Armor</span></div><div class="de1">		a.<span class="me1">push</span><span class="br0">(</span>formula<span class="br0">[</span>item<span class="br0">]</span>.<span class="me1">id</span><span class="br0">)</span></div><div class="de1">		a.<span class="me1">sort</span>!</div><div class="de1">	  <span class="kw1">end</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	formula = <span class="br0">[</span><span class="br0">]</span></div><div class="de1">	<span class="kw1">for</span> item <span class="kw1">in</span> i</div><div class="de1">	  formula.<span class="me1">push</span><span class="br0">(</span>$data_items<span class="br0">[</span>item<span class="br0">]</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="kw1">for</span> item <span class="kw1">in</span> w</div><div class="de1">	  formula.<span class="me1">push</span><span class="br0">(</span>$data_weapons<span class="br0">[</span>item<span class="br0">]</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="kw1">for</span> item <span class="kw1">in</span> a</div><div class="de1">	  formula.<span class="me1">push</span><span class="br0">(</span>$data_armors<span class="br0">[</span>item<span class="br0">]</span><span class="br0">)</span></div><div class="de1">	<span class="kw1">end</span></div><div class="de1">	<span class="kw2">return</span> formula</div><div class="de1">  <span class="kw1">end</span></div><div class="de1"><span class="kw1">end</span></div></div></td></tr></table>


Istruzioni per l'uso

Per chiamare il pentolone usate il comando script degli eventi ed inserite:

<div class="de1">$scene = Scene_AlchemyPot.new</div></div></td></tr></table>
Premere A per passare dalla finestra di conferma a quella degli oggetti e viceversa.(A inteso come tasto di RpgMaker non la lettera della tastiera!)


Bugs e Conflitti Noti

N/A

Altri Dettagli

Non bisogna mettere necessariamente gli oggetti nello stesso ordine della formula.


Modificato da Sleeping Leonhart, 12 August 2010 - 13:39 PM.

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#2 Inviato 08 October 2008 - 14:13 PM

bellissimo, sleep sei un mito!


anchio prima o poi imparero a farli ^^
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    shuuchan
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#3 Inviato 08 October 2008 - 14:14 PM

Decisamente un ottimo script.
Nel mio vecchio proj avevo implementato la stessa cosa usando un po' di eventi comuni e un po' di script, ma questo mi sembra molto pių semplice da usare, e in generale pių potente.
Sarā una manna per molti.
Ti auguro rens a valanga. :tongue:

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#4 Inviato 08 October 2008 - 20:47 PM

Ammazza!!Un pō pō di script veramente bello..Utilissimo per chi ha manie alchimistiche!!!=)

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#5 Inviato 16 November 2008 - 09:08 AM

Senti,TSL,ma non puoi crearlo anche per XP? O_o

I miei tutorial
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#6 Inviato 02 December 2008 - 12:51 PM

Sleeping mi dā errore alla linea 203

undefined method for nil:nilclass...

@ingredients = $game_party.alchemy_pot[0].clone


forse sbaglio io ma mi pare di aver fatto giusto o.O

ho creato un oggetto (pentolone) che chiama l'evento comune "pentolone alchemico"

ah, nel database ho gli oggetti per fare 1 pozione e ho impostato anche la formula nel database.
Finrod, GDR PBF
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#7 Inviato 02 December 2008 - 15:24 PM

@Dark Sora: va bene quando mi libero un po lo adatto all'XP
@Eikichi: l'errore per caso te lo da solo quando carichi un salvataggio? se č cosė č normale altrimenti postami le formule che hai creato, magari c'č qualche errore.


PS: In che condizioni ti appare l'errore?

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#8 Inviato 02 December 2008 - 15:34 PM

Caricavo un salvataggio precedente! ^^

Tutto risolto!

EDIT: sleeping puoi esser un pō fiero di me?
sō che č una cavolata ma sono riuscito a mettere un comando nel menų che richiama lo script senza passare da un oggetto! XD

Modificato da Eikichi, 02 December 2008 - 15:51 PM.

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#9 Inviato 02 December 2008 - 16:49 PM

Beh se č cosė sono fierissimo di te (anche perchč ogni volta spiegare come si aggiunge un comando al menų č una cosa lunga che io non sono capace a fare)

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#10 Inviato 02 December 2008 - 17:01 PM

se serve posso spiegarlo qui, non ci ho messo molto. una volta capito come funzionava il comando "item" mi č bastato fare lo stesso ^^

Con questo procedimento aggiungeremo la voce "pentolone alchemico" nel menų di gioco. (sotto "fine gioco")

Andare in Scene_Menų

RIGA 59: s6 = Vocab::game_end


andare a capo e scrivere:

s7 = "Pentolone Alchemico"


andare poco sotto, dopo riga:

if $game_party.members.size == 0 # If number of party members is 0


prima dell'end aggiungere una riga con:

@command_window.draw_item(6, false) # Disabilita pentolone alchemico


ora pių sotto, RIGA91-92:

when 0 # Item
$scene = Scene_Item.new


andare sotto e aggiungere:

when 6 # pentolone alchemico
$scene = Scene_AlchemyPot.new


Ecco fatto! ^^

Si puō anche spostare il comando ma occorre cambiare i numeri che identificano l'ordine dei comandi. non difficile ma piuttosto noioso! XD

Modificato da Eikichi, 02 December 2008 - 17:02 PM.

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#11 Inviato 23 February 2009 - 22:21 PM

Scusate ma leggevo sopra che č normale che dia error dopo il caricamento...Io appunto proprio dopo che carico anche se passano un po di minuti e c'era roba nel pentolone prima del salvataggio, mi da error alla linea 221 quando dopo il caricamento provo a ritirare la roba...Ci son soluzioni?
Grazie

Premetto che ho modificato in modo che si possano mettere fino a 3 oggetti e le formule con 3 oggetti le ho allungate stando attento alle parentesi quadre

Modificato da Cronos86, 23 February 2009 - 22:34 PM.


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#12 Inviato 01 March 2009 - 21:35 PM

Mi va tutto bene finchč non vado a ritirare l'oggetto che salta fuori dal pentolone ;_;
Mi dā errore "NoMethodError occurred undefined method '[]' for nil:nIlClass"
T_T
Eppure la formula č giusta, č quella predefinita che era giā nello script: i1, i1 = i2
non l'ho toccata ;_;

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#13 Inviato 02 March 2009 - 09:11 AM

Avevo dimenticato di aggiornare lo script, provate ora, ma non caricate un vecchio salvataggio.

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#14 Inviato 02 March 2009 - 15:10 PM

Dice che manca il file Graphics/Pictures/MeterEmpty =.=

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#15 Inviato 14 March 2009 - 21:13 PM

Non c'č una versione per l'XP? Sarebbe veramente manna dal cielo!

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#16 Inviato 15 March 2009 - 11:45 AM

Dall'iphone non riesco a trovare velocemente lo script, sono perō certo che ci sia qui sul forum.

Uno l'avevo tradotto e postato io anche e funzionava alla grande!!
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#17 Inviato 15 March 2009 - 13:14 PM

@Goofy !: trovi quė quello fatto da Sleeping Leonhart.^ ^
Quello del Great Teacher Eikichi non l'ho trovato neanche io mi spiace! (Eikichi dove l'hai messo?XD)

(\_/)
(^ ^) <----coniglietto rosso, me!     
(> <)

 
Il mio Tumblr dove seguire i miei progetti, i progetti della Reverie : : Project ^ ^
 
KdUDtQt.png disponibile su Google Play, qui i dettagli! ^ ^
 
FwnGMI3.png completo! Giocabile online, qui i dettagli! ^ ^  
 
REVERIE : : RENDEZVOUS (In allenamento per apprendere le buone arti prima di cominciarlo per bene ^ ^) Trovate i dettagli qui insieme alla mia intervista (non utilizzerò più rpgmaker) ^ ^

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#18 Inviato 15 March 2009 - 16:38 PM

questo č lo script che ho tradotto io: http://www.rpg2s.net...t...&hl=Eikichi

l'avevo tradotto e postato su shrine e il buon Timisci l'ha rimesso qui.

sembra complesso, sicuramente quello di sleeping č pių facile da usare, ma una volta presa la mano č veramente comodo.

io lo usavo per un mio vecchio progetto. ^^
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#19 Inviato 17 March 2009 - 18:17 PM

Si ma questo tanto non funziona °-°

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#20 Inviato 17 March 2009 - 18:32 PM

Si ma leggi le istruzioni xD
C'č scritto che se vuoi usare le barre devi creare delle immagini che rappresentino la barra piena e quella vuota e chiamarle come scritto in
TimeMeter = [IMMAGINE1, IMMAGINE2]
se non vuoi la barra metti
TimeMeter = nil
A volte la soluzione e sotto agli occhi solo che non la si vede, io cerco di documentare gli script in modo che siano minimamento configurabili ma se voi non leggete le istruzioni io non posso venire a casa ad impostarvelo xD

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